241,648 Commits over 3,867 Days - 2.60cph!

4 Months Ago
Restraint check
4 Months Ago
shotgun adjustments
4 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
4 Months Ago
map updates
4 Months Ago
Fixed base bullet spread not being hooked in
4 Months Ago
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4 Months Ago
Swap scores around on team swap
4 Months Ago
grenade quick change
4 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
4 Months Ago
Upped min player count for competitive, max rounds up to 30
4 Months Ago
merge from searchlight_fixes
4 Months Ago
merge from relax_bounds
4 Months Ago
merge from invisibleplayers_fix
4 Months Ago
merge from bradleyvisual_merge
4 Months Ago
How did this get here
4 Months Ago
Show gamemode title in scoreboard
4 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
4 Months Ago
Add damage taken post processing
4 Months Ago
Punish players for crouching too much
4 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
4 Months Ago
Cap team sizes for defuse to 5
4 Months Ago
Track original owner of weapon, show it in the weapon row
4 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
4 Months Ago
4 Months Ago
merge from electricalheater_fix
4 Months Ago
merge from wire_slacking
4 Months Ago
Expose falloff curve for explosion damage
4 Months Ago
Clean GetPrefabScene - actually load the prefab scene if not loaded (although I feel like this would already be doing that if it should be doing it) Add TypeDescription.GetValue, SetValue - handles both properties and fields for QOL TextDialog cleanup ControlSheet.AddRow just creates a ControlWidgetRow (single path) Move ComponentSheetHeader to its own file Now GameObjectTransformControl uses the new path, we don't need to manually align margins MakeIdGuidsUnique returns a translation dictionary Store prefab guid to instance guid translation table on prefab instance root GameObject Add EditorUtility.Prefabs.CreateAsset, obsolete GameObject.GetAsPrefab Add CloneConfig.PrefabVariables Add PrefabFile.VariableList Simplify prefab instance lookup object by id Add PrefabScene.VariableCollection Prefab variables end to end
4 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events
4 Months Ago
Fix GameEvent.GetImplementation<T>
4 Months Ago
backup storage building large
4 Months Ago
Fixed electrical heater not deployable on armored wall hard side
4 Months Ago
Citizen/animgraph: improved scale_height parameter (see commit comments) • tweaked input poses, especially the tall one (5% less legs, 5% more torso & arms) • tweaked stride scaling: from 0,1,2 to -1,1,3 (this lets short characters cover much more ground, and helps prevent IK pops on tall characters) • added a new weighted constraint to the procedural neck_clothing bone so that it won't flip anymore on extremely short characters (with e.g. jumpsuit outfit) • scaling your height is now bouncy because it looks fun: https://files.facepunch.com/maxlebled/1b1111b1/sbox-dev_2024-06-11_11-58-31.mp4
4 Months Ago
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4 Months Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
4 Months Ago
Add kill sound
4 Months Ago
mid updates
4 Months Ago
fix client defines
4 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
4 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
4 Months Ago
Switch to BaseMelee
4 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
4 Months Ago
Update title
4 Months Ago
Update README.md
4 Months Ago
reworked shed support beam UVs for new texture
4 Months Ago
disabled animation on dpv
4 Months Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
4 Months Ago
Trigger attack VM
4 Months Ago
Better respawn Reset tutorial on restart Respawn hint during tutorial
4 Months Ago
Don't bother passing sender to event handlers Documentation