202,078 Commits over 4,171 Days - 2.02cph!
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
A bit more robust against NRE in MoveItem from RPC.
OnAttackedFromServer is now sent to specific player, rather than broadcasted.
PostProcessLayer fall back to normal render path when TAA is disabled
overlay mask for armor display
GPV now owns Momentum.
GPV now stores the scores that were arrived at during DM.
Tweaks to sleep AI to make people less likely to sleep during the day for no particular reason.
Removed lower limit on momentum.
Fixed TAA-induced alpha ghosting in player preview
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
TAA alpha stabilization (player_preview)
armor information displays in crafting window
Custom scenarios can be played, saved, loaded
clothing arrow protection unified with bullet protection
explosives information panel
tweaked a bunch of impact f/x
improved watersplash on rocks effect
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
tree bonus marker hit sound tweaks
Netting has larger ladder volume to allow climbing over frames
radiation clothing information panel fix
tweaks and merged from main
Compile debug again
Island2 save
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
Player preview protection tooltips