199,691 Commits over 4,140 Days - 2.01cph!
slight height modification of dots
fixed new nametags not showing up in debug mode
cheaper jackhammer at vending machine
Game events can limit max concurrent instances
Game events defs can override ShouldEnd method (returns true by default so events will end on the first tick)
Selected building + inspection widget
Various UI
final team fix RE disconnections
skin approval
Added AI for raids that attempt to steal your food instead of attacking you.
Raids now have a duration.
Raids target a Settlement.
Units raiding you are now considered hostile.
Various Conditions and Selectors related to Settlements and Raids.
Swamp cabin dressing progress
Bandit town progress and fixes
Fix for consecutive server connection attempts crashing
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started customisation refactor/clean up
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Some early work on a scoreboard screen
Added scoreboard show animation
Scoreboard UI actually fitting content properly
Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Fixed potential NRE in UnitStatusUtility.GetHostility
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
moved black bin model to appropriate models folder and created collision mesh for it.
Removed DynamicDecals, replaced with basic impl based on amplify stuff (WIP)
Scoreboard animation edits
Added alpha test + cutoff to decal std shader
Pretty much finished item dropping
trying to make hunting station and shaman station stockpiles work
unsuccessfully trying to make stockpile on shaman station work
field assets (not functional or unlockable)