244,583 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Test for null when evaluating for idle behaviours.
9 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
9 Years Ago
Enabled read/write on concrete wall meshes
9 Years Ago
- Health/shield bars are now large and flash when losing a block
9 Years Ago
Fuck
9 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
9 Years Ago
- Health/shield bars blocks now have empty states
9 Years Ago
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
9 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
9 Years Ago
Optimized ragdoll bone copy
9 Years Ago
adding female player model max file
9 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
9 Years Ago
Updated RustNative (with linux sqlite fix)
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Proper linux fix
9 Years Ago
tweaked rarity of jacket
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Possible linux/sqlite fix
9 Years Ago
Increase the distance gunshots are audible from
9 Years Ago
Make bullet impacts audible from farther away
9 Years Ago
Hit marker sound tweak
9 Years Ago
Rocket launcher volume fixes
9 Years Ago
bunch of lootspawn table changes bone and wood armor no longer default
9 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
9 Years Ago
updated hitbox damage scales
9 Years Ago
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9 Years Ago
spawn twaeks
9 Years Ago
merge from main
9 Years Ago
adjusted some viewmodels to have snappier aiming adjusted some muzzleflashes to not occlude targets
9 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
9 Years Ago
hit notification sound
9 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
9 Years Ago
Updated topology layers Repainted greenbox, smartobject_test, wip island 01 Spawn tweaks Added tall pine spawn Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
9 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
9 Years Ago
Fixed protocol mismatch messages being reversed
9 Years Ago
rexported animals with proper skin mesh names
9 Years Ago
Missed a mat
9 Years Ago
Added HSB color type Added back ScionPP editor scripts Added some human color params to BiomeSettings Added Color.Variaton() Added WeightedColor Skin shader tweaks Cleaned up old crap from ColorUtility HuamnView handles randomsiation of hair and skin materials per Unit (not optimal)
bot
9 Years Ago
Windows Build 615
9 Years Ago
Added Idle Move Interaction and DSE.
9 Years Ago
Bootil PR #17
9 Years Ago
-cleanup
9 Years Ago
-removed comment, preventing Bill shouting
9 Years Ago
Agent+DM will now add a new smart behaviour for the idle behaviour interaction.
9 Years Ago
-influence map display is customizabler
9 Years Ago
-a new 'debugInfluenceMaps' tickbox in the Debug window visually projects influence maps atop the zone.
9 Years Ago
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