244,583 Commits over 3,898 Days - 2.61cph!
A lot more UI work. Ready to start integrating it.
- Ghetto converted damage types to int
Server save optimization test
Connect to steam lobby, show lobby players
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- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
Fixed an issue with the wood compound wall missing collision links
Latest Steamworks and Lobby WIP
Fixed lastPositionValue being uninitialized on a freshly spawned player
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CHanged the high wall wood type LODs over to the atlas texture
merge from large deployables
Dressed the large deployables foundations
Rollback Steamworks API update
Server keeps 4 backups of the identity folder with increasing time intervals
fixed hat.beenie short name
Fixed steam inventory schema not using the skins to generate
Fixed google analytics spam
Switched cover lods to the atlas material
Adding whitebox models and prefab skin for the compound wall Gate
Server backup timespan calculation fix
Added a simple room inside the Satellite Dish monument
Fixed respawn not setting lastPositionValue until the next client tick is received
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Models and textures for the new deployables foundations
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terain aplhas
tree pine 01 breakmesh test obj
follow unit added back in
fixed a bug with the player's face looking like Morhpeus from the Matrix.
fixed a bug with the spear holding
Added terrain alpha support to standard-terrain and standard-blendterrain shaders