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Mavis forehand & backhand run source files
Igor forehand & backhand rushed source files
re-export of Igor forehand rushed
Added Igor backhand rushed
Hooked more UI up. Need to do player UI.
Fix for consuming special
Added batching to all compound walls and barricades from the second texture atlas
Reduced rain probability some more
Network++
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Adding normal map for the previous atlas
Started on integration of Idle Behaviours.
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
Patched ShadeVertexLights to support up to 8 lights (unity max)
Tweaks to the retaining walls terrain blend material
Fixed some bugs with Resource states and interaction management
Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
- Added shield to player
- Replaced health/energy bars with new block style health and shield bars
Moved all our barricades to the prop atlas texture
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Testing a rubberbanding theory
Modified redist script to copy both plugins
FOR FUCK SAKE textures asset
create a unit camera instead of cloning main
Silly unit camera test thing
Added petur's animated eyes to humans
Balaclava model, mats, blah blah blah
Fixed issues with Env Refl Horizon Fade
Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
Fixed player skeleton gizmos
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
Fixed player teleport bug/exploit
Fixed uv set selection in blend layer shaders
Fixed compilation error in internal-deferredreflections
Updated vertex lighting code in BillboardLight with latest spotlight code
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SPM processing + island 03 changes
Added Scion PP Third party
finally fixed the bug where the player's head would deform and look super ugly.
added Igor last ditch forehand
Updated source run files for Mavis
Added SavePause component (pauses auto-save for the lifetime of this entity)
Added SavePause to cargo plane prefab