243,876 Commits over 3,898 Days - 2.61cph!

10 Years Ago
- Cleaning up Content/Buildings assets, re-exported everything to use new material setup. - Added Before/Building shader - Nuked some un-used/old utility scripts
10 Years Ago
All assets now use a single multi-material
10 Years Ago
Fixes
10 Years Ago
Progress
10 Years Ago
Ignore manifest files
10 Years Ago
Load items proper
10 Years Ago
- Deleted some old un-used ThirdParty stuff - Added Custom Handles third party plugin, fixed an error in it's code related to API changes in the 5.1 beta
10 Years Ago
Build bundles as part of the build process Fixes
10 Years Ago
Progress
10 Years Ago
backup
10 Years Ago
Col fixes.
10 Years Ago
wip
10 Years Ago
Radtown stuff
10 Years Ago
Create bundles as part of the build process
10 Years Ago
Merged from main
10 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
10 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
10 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
10 Years Ago
3rd person animations for the SMG ( idle / jogging )
10 Years Ago
- Fleshing out the Building stuff, adding BuildingView and view handling to Building. - Fixed some issues with prefab creation through the BeforeEditor Buldings tab. - Added support for multiple BuildingView prefabs for each Building. - BuildingView skin handling stuff - Refactored PlayerBuildingControls to work with the new Building asset setup. Currently loads all BuildingAsset files on load
10 Years Ago
Buildings max file cleanup, added a base to hut1
10 Years Ago
prep
10 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
backup
10 Years Ago
Cleanup.
10 Years Ago
Merge from main
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
pretty hacky (but hey, it's just debug purposes) way to facilitate testing and working on, different types of camera. You can now chose a cameraType on the player, that will cause the camera to use different late_update /zooming systems, so you can switch the camera without copypasting in files, and whilst flying around.
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
simple name change for ZoneResources to ResourcesManager, in Before and GSD
10 Years Ago
Made all win/lose anims match & added variants
10 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
10 Years Ago
Removing hard links to the resources folder
10 Years Ago
Reducing usage of Resources/FileSystem in editor
10 Years Ago
zbrush modelling swamp plants
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Got Building prefab creation through BeforeEditor working properly
10 Years Ago
- Increased explosion size - Placeholder explosion debris is back
10 Years Ago
Drastic stuff
10 Years Ago
Updated celeb window and anims
10 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
10 Years Ago
Resource folder removal
10 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
10 Years Ago
added fish bones 1 and 2 with materials to unity scene, textured
10 Years Ago
- Projectile knockback is now disabled by default
10 Years Ago
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
10 Years Ago
Mavis win anims
10 Years Ago
Wrapping resource calls
10 Years Ago
Big and small water tanks, lods, gibs and prefabs.