243,895 Commits over 3,898 Days - 2.61cph!
Can now use multiple ammo types
whole bunch of changes to the ammo/weapon system
//move num pellets into the ammo type
//move velocity base into the ammo type
//add velocity scalar to the weapon
//make eoka fire any rounds
fixed bullet texture on revolver
small fix to the SwapRPG script.
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal
added script that enables the RPG viewmodel to swap out different RPG types
added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
Hapis watermap, radiation and loot. Oak errors. Network++
Language selection icon, explanation
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional)
Improved gunshot sounds for some guns (WIP)
merge from main/animalfootsteps
Fixed DDraw errors since bundle change
Tweaked building components to prevent building inside rocks
Split GameOptions into a partial
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
- Fixed repaint error in BeforeEditorWindow
- Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
Merge from unsuckhapis1
Network++
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
BeforeEditorTab asset creation form base method/layout added
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab)
- 5.1.0b5
Added Igor select screen idle
Updates to anim view and game scenes
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
Fixed closeup cam
updated frontend scene
Debug Errors for P2P voice chat failures
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
player preview can use deferred rendering now
Updated phrases
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
Added UIWditorWindow for quick toggling of top level screens
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Tweaked slippy dropped item frictions
Hide serverside renderers in dropped items (editor)