243,895 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
Add ned proc gen code.
10 Years Ago
small fix to the SwapRPG script.
10 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
10 Years Ago
Fixing trees for real.
10 Years Ago
10 Years Ago
Actually b5
10 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
10 Years Ago
Retry on failure
10 Years Ago
Language selection icon, explanation
10 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
10 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
10 Years Ago
merge from main/animalfootsteps
10 Years Ago
merge from main
10 Years Ago
Fixed DDraw errors since bundle change
10 Years Ago
Tweaked building components to prevent building inside rocks
10 Years Ago
merge from main
10 Years Ago
Split GameOptions into a partial
10 Years Ago
This should help with dropped items falling through rocks and stuff Renamed Ruins/Resources back to Ruins/NotResources
10 Years Ago
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
10 Years Ago
- Fixed repaint error in BeforeEditorWindow - Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
10 Years Ago
Merge from unsuckhapis1 Network++
10 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
10 Years Ago
Tab title fix
10 Years Ago
BeforeEditorTab asset creation form base method/layout added
10 Years Ago
Server compile fix
10 Years Ago
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab) - 5.1.0b5
10 Years Ago
Language selector wip
10 Years Ago
Added Igor select screen idle
10 Years Ago
Connected laugh BS.
10 Years Ago
merge from main
10 Years Ago
- Area0 junk clean up
10 Years Ago
pre-merge
10 Years Ago
Done some vehicle tests.
10 Years Ago
Updates to anim view and game scenes
10 Years Ago
Added special to Mavis
10 Years Ago
- Intro level work
10 Years Ago
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
10 Years Ago
Fixed closeup cam updated frontend scene
10 Years Ago
Debug Errors for P2P voice chat failures
10 Years Ago
Updated steamsdk
10 Years Ago
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
10 Years Ago
player preview can use deferred rendering now Updated phrases
10 Years Ago
Can cancel in progress craft Cancel crafting on die - return inventory to allow looting Cancel crafting on disconnect Fixed interacting with invisible crafting buttons
10 Years Ago
Added UIWditorWindow for quick toggling of top level screens
10 Years Ago
Fixed escape not working properly on sleeping bag rename Fixed selected item option button being too white when selected
10 Years Ago
Tweaked slippy dropped item frictions
10 Years Ago
fix for fix
10 Years Ago
Hide serverside renderers in dropped items (editor)