243,863 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Merge from main
10 Years Ago
merge into main
10 Years Ago
increased grenade effectiveness
10 Years Ago
merge into main
10 Years Ago
Added Custom SMG reduced revolver crafting costs
10 Years Ago
buildings src
10 Years Ago
Building Editor tweaks
10 Years Ago
First stab at the VectorStick camera
10 Years Ago
Groundwork for Buildings as ScriptableObject assets, added to BeforeEditorWindow with listing and creation form.
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
bot
10 Years Ago
OSX Build
10 Years Ago
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
10 Years Ago
beancan grenade icon update
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
revert to http
10 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
10 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
10 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
10 Years Ago
Disabled orbit key jumpto test
10 Years Ago
- Reverted to prevsion revision of PlayerCameraControls - Fixed Unit_Human prefab not having a Human component
10 Years Ago
Merge from main
10 Years Ago
Forgot river physics material (for footsteps)
10 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
10 Years Ago
Pay attention to map size when in EnforceLimits
10 Years Ago
Tweak first person wounded sound
10 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
10 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
10 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
10 Years Ago
Use run_app_build instead
10 Years Ago
Removed debug info about texture creation
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
Game manifest
10 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
10 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
wip
10 Years Ago
Radtowns wip
10 Years Ago
merge from main
bot
10 Years Ago
OSX Build
10 Years Ago
protocol++
10 Years Ago
WIP
10 Years Ago
radtown wip
10 Years Ago
Radtown materials.
10 Years Ago
giddyup - merged research table into main
10 Years Ago
merge from main
10 Years Ago
re-added merge stuff finalized first pass of research table
10 Years Ago
fixed the horse LOD tweaked some animations on the horse