254,994 Commits over 3,990 Days - 2.66cph!
Addding more stat modifiers to various effects, renaming stuff
- Standalone floor base prefab
Automated Windows Build #12
- Added a 4 turret floating turret
Automated Windows Build #11
Fixed float/fly console exploit
Subtract 2200, 2198, 2197, 2196
Better building block rotation and upgrade error messages
- Reduced cooldown timers from 15 to 10 seconds
Fixed door collider not being solid after placement
Added atmospheric music 15
Automated Windows Build #10
Basic floorplan drawing implemented.
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight
- Enemies now have the ripple effect again (only spikey thigns had it)
- Shield pickups in
- Enemies have 1% chance to drop shield
- Crates have 2% chance to drop shield
Re-assign the DecisionContext.Target earlier in DM
Agent+DecisionMaker grabs the nearest SOC child
updated flowmaps to work with net on lava court
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Automated Windows Build #9
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- Changed currency stuff to yellow/gold
Setting up the building editor...
- Rooms now store a list of their spawn locations before deleting the spawner scripts
- BaseEntities that are spawned by a room now keep a reference to their parent room
Automated Windows Build #7
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
- Area1 budget multiplier 0.75->1
- BaseProjectile can now set it's own effect volume
- Reduced player weapon shoot + impact volumes
Campfire "prevent building" collider no longer reaches beneath the campfire
Automated Windows Build #6
- Added an aiming guide that's always visible when firing