242,801 Commits over 3,867 Days - 2.62cph!
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
Cherry picked commit #5023 to main
Log noise fallback message if in safe mode as well
Fixed server compilation (EffectRecycle)
Finalized 3 new ground textures.
Added more native noise backend logging
Fixed shot table and bad state transition for ape controller
bugfix for disabling save on genericspawned items
New normal map for the new terrain dirt.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Documentation updated during deployment build 51ff2acc-9450-45be-a727-daf287c2a365.
Fixed some mistakes in the resource type tutorial.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Documentation updated during deployment build 81185f4f-5cc5-4429-b2dd-db128ebe1321.
Finished draft of custom resource tutorial.
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
updated radtowns to use new loot system
Fixed AI danger steering.
First pass at a more centralized sound system
Move rock sounds to new system
ContextMap no longer produces NaN when given a vertical Vector.
fixed bug with the footsteps not playing when moving diagonally.
Updated ape controller with volley anims, removed extra space from the clip names!
Spawn bright clutter rocks around bright decor rocks
Decision.State now works with AITarget.
Merged changes from main.
Removed unsafe keyword from noise fallback
Added more details to the managed noise fallback exception
Improved native noise failure detection
Added safemode argument (boolean)
added an animations for the player bandaging his arm (1st and 3rd person)
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
Updated WIP Ape lose anim (source)
Added Ape forehand & backhand volley anims
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Started writing a resource registering tutorial.
Got a good majority of the major networking code done.
Reduced AIHandler time out.
added cuts to main court to have metal segments, textured main court surface