242,830 Commits over 3,867 Days - 2.62cph!

10 Years Ago
- Updated vm salvage axe attack2 hit source anim - Renamed axe idle to idle_rare, added simplified idle
10 Years Ago
Updated torch vm source files
10 Years Ago
Added simplified salvage axe idle, updated blends on controller
10 Years Ago
Removed whitebox
10 Years Ago
Updated salvage axe attack2 hit anim
10 Years Ago
Merge?
10 Years Ago
[racer] New car is working.
10 Years Ago
Going home.
10 Years Ago
Fixed more issues with the transformation system.
zon
10 Years Ago
Removed short NPCAI time warnings.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
10 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
10 Years Ago
Manifest shit added.
10 Years Ago
Fixed a couple of issues with drawing primitives.
10 Years Ago
Attempting to fix a few issues with the transformation system.
10 Years Ago
Added `RectI.GetBounds()` and `RectF.GetBounds()`.
zon
10 Years Ago
Merged NPC steering improvements.
10 Years Ago
Cull grid tweaks
10 Years Ago
Updated anim events for vm rock attacks
10 Years Ago
- Modal state fix. - AI Manager Reset and World Instance removal added when exiting a game
10 Years Ago
UI Modal work (pause, quit, etc)
10 Years Ago
Fixed lines being rendered with an incorrect rotation.
10 Years Ago
Fixed sprites being rendered in the wrong position.
10 Years Ago
New transformation stack system implemented, although pretty broken.
10 Years Ago
Smash changes
10 Years Ago
.
10 Years Ago
Persistance works kind of.
10 Years Ago
Initial version of the dynamic cull grid
10 Years Ago
merged changes from main
10 Years Ago
Fleshed out a `GameAPI.Transform` class.
10 Years Ago
Slow connection tweaks
10 Years Ago
[war] soldiers can walk diagonally
10 Years Ago
Lowered default maxunack, multichannel snapshots
10 Years Ago
[war] camera movement, can select and order soldiers to position
10 Years Ago
maxunack convars
10 Years Ago
More network tweaks
10 Years Ago
Added assignable icon for placeholder/unused splat slot
10 Years Ago
Done a lot on the network entity shit and also started a util for setting up view models.
10 Years Ago
Fixing errors in TestLevel and likely others as well
10 Years Ago
Another network boner
zon
10 Years Ago
Slightly increased animal attack range.
10 Years Ago
Networkin boner
10 Years Ago
Generated a new terrain normal atlas; dirt height was bad
10 Years Ago
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again Restored petur's last parallax tweak in testLevel's terrain mat
zon
10 Years Ago
NPCSteering now ignores obstacles that are part of the NPC's target.
10 Years Ago
Spawner code formatting/cleanup
10 Years Ago
Should fix item warnings on server load
zon
10 Years Ago
NPCSteering interests < dangers < obstacles.
10 Years Ago
Use unacknowledged message count to work out if we're congested