242,735 Commits over 3,867 Days - 2.62cph!

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10 Years Ago
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10 Years Ago
reduced thompson aimcone
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10 Years Ago
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10 Years Ago
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zon
10 Years Ago
Fixed animal trap interest.
bot
10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed anchors for conditional meshes
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10 Years Ago
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10 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
- Fixed some Unit prefab issues causing NavAgent errors - Added a check for Player.CameraControls.IsFollowing to Player.UnitControls mouse interaction stuff
bot
10 Years Ago
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10 Years Ago
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Updated recipies
zon
10 Years Ago
Merged changes from main.
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10 Years Ago
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10 Years Ago
Post-build deployment, GUID: 16ee3084-8a64-4ac4-a039-d58a3483bf2b
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10 Years Ago
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10 Years Ago
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Reverted testlevel to non broke version
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10 Years Ago
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Windows Build 240
10 Years Ago
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states) Updated Torch vm anims
10 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
10 Years Ago
- Added PlayerCameraEffects to control post FX associated with various camera functionality (e.g. following a Unit)
10 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually