134,245 Commits over 4,262 Days - 1.31cph!

10 Months Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
10 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
10 Months Ago
spawn population prefabs
10 Months Ago
monstera deliciosa bushes - models, textures, mats and prefabs
10 Months Ago
Jungle foliage prefab DoPrepare
10 Months Ago
Manifest
10 Months Ago
Hook croc hit reaction
10 Months Ago
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10 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
10 Months Ago
Regenerate console commands
10 Months Ago
Condenser Tank LODS
10 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
10 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
10 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
10 Months Ago
Free textures when they're no longer needed
10 Months Ago
Add missing part to balance commit
10 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
10 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
10 Months Ago
Allow tiger to sneak from the sides not only the back
10 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
10 Months Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
10 Months Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
10 Months Ago
adjusted fbx import settings
10 Months Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
10 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Merge from armor_insert_techtree_ui
10 Months Ago
Added armor insert information display to tech tree UI
10 Months Ago
merge from crafting_techtree
10 Months Ago
Techtree progress, plates, primitive and general clean up
10 Months Ago
Merge from armor_insert_crafting_screen_ui
10 Months Ago
Crafting screen armor insert information display
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from fix_copy_radius -> main
10 Months Ago
Fix copyradius not working after moving clientside
10 Months Ago
Merge from main
10 Months Ago
Removed some TriggerHurt logs
10 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
10 Months Ago
Merge from crafting_slots_rolls
10 Months Ago
Applied matching armour slot settings to knight pants and hat
10 Months Ago
crafting_update -> main
10 Months Ago
bees -> crafting_update
10 Months Ago
Fix burny bees yet again
10 Months Ago
Fix logic not respecting minimum slots
10 Months Ago
Assign OwnerId to bee swarms spawned from grenades
10 Months Ago
Increased deployed beehive prevent building volume
10 Months Ago
Increase max LOD count for LOD converters
10 Months Ago
Fixed cooking workbench client NRE