242,411 Commits over 3,867 Days - 2.61cph!

8 Months Ago
Cluster handlers are now removed on close of marketplace dialog
8 Months Ago
Fixed null entry removal in ProcessInterferenceQueue not working, meaning null entries got stuck in the list.
8 Months Ago
Disable Help menu option in main menu, unfinished/might not get finished
8 Months Ago
Merge from tutorial_island
8 Months Ago
Fixed MissionObejctive typo preventing obejctives from completing
8 Months Ago
merge from main
8 Months Ago
Merge from tutorial_island
8 Months Ago
Build compile fix (hopefully!)
8 Months Ago
Catch MissionObjective.IsStarted NRE's
8 Months Ago
Merge from tutorial_island
8 Months Ago
Compile fixes
8 Months Ago
more artdev updates Made block_layout less segmented, better grouped per chunk moved full block_layout map into art dev stage so I can focus on lookdev made plaster_j1 render backfaces so I can make torn wallpaper segments
8 Months Ago
Merge from main
8 Months Ago
Manifest
8 Months Ago
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other FIxed island positions not recyling
8 Months Ago
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
8 Months Ago
▍▉▌▍█ ▅▇▊ ▊▆█▇▅▉ ▍▌▆▍▍▍█▊█▋▄ ▇▄▅▅
8 Months Ago
Materials
8 Months Ago
Fixed lumberjack suit skin looking small in the viewer
8 Months Ago
SkinViewerTest now shows image border
8 Months Ago
Fix typo in conversation_stage03
8 Months Ago
button now disables all light sources for pitch black darkness
8 Months Ago
Missing file
8 Months Ago
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
8 Months Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
8 Months Ago
Fix Unity complaints about disabled LOG groups
8 Months Ago
Updated pipe tool and wire tool descriptions
8 Months Ago
Record disconnects to the demo thread
8 Months Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
8 Months Ago
Revert 93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
8 Months Ago
Fixed multiple map markers disappearing when deleting a single one
8 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
8 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
8 Months Ago
Strip out the effect player stuff from UIEffect
8 Months Ago
Merge from main -> full_server_demos
8 Months Ago
viewmodel prefab updates, added icon, removed unneeded model prefabs
8 Months Ago
fix goddamn linuc build
8 Months Ago
fix goddamn linuc build
8 Months Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
8 Months Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
8 Months Ago
Set videos for nomad, lumberjack, and arctic packs
8 Months Ago
added insulation_a mat
8 Months Ago
Keep the item icons square on the takeover screens to prevent them from looking stretched
8 Months Ago
8 Months Ago
Implicit target passing validation tweak
8 Months Ago
Use different prefabs for limited and general tab Implement reveal transition per item icon
8 Months Ago
Add cover video component
8 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
8 Months Ago
Imported Minigun Textures Setup Minigun Materials Applied Minigun Materials to viewmodel
8 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.