242,420 Commits over 3,867 Days - 2.61cph!

8 Months Ago
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8 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
8 Months Ago
Check for non uniform scale properly
8 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
8 Months Ago
Leaderboard backup, run #9868
8 Months Ago
Gimzo -> Gizmo
8 Months Ago
Pass prefab import context into DoPrepare but didn't end up speeding up imports or builds
8 Months Ago
Apply `IDoPrepare` interface to all components with the reflection "DoPrepare" Change `Rust.Editor.ForceLabel()` to not save the asset (you can't save to disk when importing) Remove all "SavePrefabAsset()" calls inside `DoPrepare()` methods Remove all `SetDirty()` calls inside `DoPrepare()`
8 Months Ago
See if we can skip the "PreparePrefabs" part of build process by moving prefab processing from build step -> import step - add AssetPostprocessor to call "DoPrepare" methods while assets are being imported - add IDoPrepare interface to replce the reflection based method
8 Months Ago
Change nudge shortcut to Alt+ (blocks text input otherwise)
8 Months Ago
Add "op_ui_objectives_force" Implement InventoryContainerPanel/Slot, layout grid and non-grid inventories https://files.facepunch.com/tony/1b2411b1/sbox-dev_heTLhXRngc.png
8 Months Ago
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
8 Months Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
8 Months Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
8 Months Ago
Comments test
8 Months Ago
Can filter packages by contest:{contestid} List contest entries Randomize entry list GetPackage speed up Fix code highlight Filter contest entries properly
8 Months Ago
Component editor
8 Months Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
8 Months Ago
Notifications foundation
8 Months Ago
Leaderboard backup, run #9844
8 Months Ago
Flame jet iteration
8 Months Ago
tutorial end cinematic mixdown tweak
8 Months Ago
Partial revert of 93310 to re-enable 3D skin views when item store is used while in-game
8 Months Ago
Fixed issues lignting with store when in-game
8 Months Ago
merge optimize_build_generate_manifest -> main (test if it makes a difference)
8 Months Ago
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
8 Months Ago
Make these functions more readable
8 Months Ago
Finished harbor 1 dressing
8 Months Ago
Reserialized materials
8 Months Ago
Gib explosion
8 Months Ago
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8 Months Ago
Gib death alternative
8 Months Ago
Clear velocity on respawn
8 Months Ago
Fill items on the last row of the abyss pack
8 Months Ago
Close takeover screen when clicking anything off of it Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
8 Months Ago
Tweaks
8 Months Ago
Add light test scene to main menu
8 Months Ago
Split items into two rows for lumberjack takeover
8 Months Ago
Adjust kill trigger on SpinnerCrusher
8 Months Ago
Fixes
8 Months Ago
Fix incorrect sizing of skin viewer on takeover screens
8 Months Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
8 Months Ago
Finish hooking up modal details
8 Months Ago
tutorial end cinematic audio tweaks
8 Months Ago
packaged food - cans update
8 Months Ago
Fixed station prefabs
8 Months Ago
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
8 Months Ago
quick fix to skeleton gib vmdl
8 Months Ago
Fill in the replaced item and breaks down into sections
8 Months Ago
Contest entry