156,010 Commits over 4,536 Days - 1.43cph!

10 Months Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
10 Months Ago
Merge from naval_missions
10 Months Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
10 Months Ago
merge from main/naval_update/pt_boat_sounds
10 Months Ago
merge from main/naval_update
10 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
10 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
10 Months Ago
merge from fix_batching_ghosting -> naval_update
10 Months Ago
Steering is no longer applied if anchored.
10 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
10 Months Ago
null check
10 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
10 Months Ago
Remove unused function
10 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
10 Months Ago
Some cleanup.
10 Months Ago
missing null check
10 Months Ago
Add shield stats display to techtree selections
10 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
10 Months Ago
Boatbuilding UI: Only check vis every second,
10 Months Ago
Extra profiling
10 Months Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
10 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
10 Months Ago
Fix tropical underwater overlay logic issue
10 Months Ago
Regenerate tropical2
10 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
10 Months Ago
Removed unused functions
10 Months Ago
merge from main/naval_update/floating_cities/island_ambience
10 Months Ago
Null check reloaded sound for cannons
10 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
10 Months Ago
10 Months Ago
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10 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
10 Months Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
10 Months Ago
merge from main
10 Months Ago
merge from Techtree_PrimHard_Nava
10 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
10 Months Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
10 Months Ago
10 Months Ago
reapply changes post merge
10 Months Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
10 Months Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
10 Months Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
10 Months Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
10 Months Ago
merge from main/naval_update
10 Months Ago
10 Months Ago
Reasign sound class to 50call sound and change pitch on loot storage
10 Months Ago
merge from main/naval_update
10 Months Ago
Swimwear_03 reposed
10 Months Ago
Missed tape on canvas M
10 Months Ago
Mat instancing for tropical foliage. (Respecting auto-change)