256,225 Commits over 3,990 Days - 2.68cph!

7 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
7 Months Ago
I have a feeling this wasn't on purpose
7 Months Ago
Test scenee
7 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
7 Months Ago
merge from main
7 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
7 Months Ago
Catch possible NRE in CookieContainer
7 Months Ago
Fix wolf not taking damage
7 Months Ago
Flush for source here too
7 Months Ago
Undo that
7 Months Ago
Call flush here Don't set to connected until Activate
7 Months Ago
Initial commit
7 Months Ago
Subtracting 101333 (introduced server issues)
7 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
7 Months Ago
Remove unecessary includes
7 Months Ago
large rock formation a test case jutting cliff test case
7 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
7 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
7 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
7 Months Ago
Retakes: plant without a player Fixes #180
7 Months Ago
More batch rendering progress.
7 Months Ago
Fix CastShapeAgainstShape for AABB
7 Months Ago
moved ragdoll convar to server
7 Months Ago
▇▄▄▅▍ ▆▊▅▌▌▅▊ ▅▆▉▅▇ ▉█▉▆▋▊▉ ▆█▆▇▍▅▍▍ ▇█▅█▇▍▉▅▊, ▌▋▌▌▊▋▇ ▋▌▆▉█▍▅▉▇█▌ ▉▍▇▅▋▍▆ ▇▋ ▄▅▋█▍ ▆▍▇▄▋▋▉
7 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
7 Months Ago
merge from tincan_alarm
7 Months Ago
Visualise clip positions
7 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
7 Months Ago
scaled up the icon a wee bit
7 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
7 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
7 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
7 Months Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged
7 Months Ago
Allow nests FSMs
7 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
7 Months Ago
Add RPC spam scene
7 Months Ago
Wobble animation when triggered Triggered when damaged
7 Months Ago
Removed "invis" tag, it's useless
7 Months Ago
Set up collision rule for grenades not colliding with player_clip
7 Months Ago
merge from main
7 Months Ago
compile fix
7 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
7 Months Ago
reduced texture size on tin_can_wire to 256 x 64
7 Months Ago
Merge from parent
7 Months Ago
merge from main
7 Months Ago
Not deployable inside trees Always look up and don't use the target normal
7 Months Ago
Added SSE2 back to x64 target
7 Months Ago
Merge from main
7 Months Ago
Leaderboard backup, run #12631
7 Months Ago
Hook up win and lose animations