242,230 Commits over 3,867 Days - 2.61cph!

10 Years Ago
Removed SquaresJS.
10 Years Ago
JS and TS games are now packaged as part of the main build.
10 Years Ago
view model fishing rod rigged up and testing some animations.
10 Years Ago
Decor layer tweaks.
10 Years Ago
Various tweaks.
10 Years Ago
Tribe buildings updates
10 Years Ago
Tree colour tweaks, to match the grass better.
10 Years Ago
Mostly prefab updates. New spiked wall exports.
10 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
10 Years Ago
Latest building_basic_all.max
10 Years Ago
Pie menu experiment
10 Years Ago
Fresh native navmesh bake on island_large. Prefab updates
10 Years Ago
Navmesh updates
10 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
10 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
10 Years Ago
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719
10 Years Ago
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
10 Years Ago
Documentation updated during build a171f3f0-4747-4841-bfc4-9616dd091719.
10 Years Ago
Shite. :(
10 Years Ago
Gigantic refactor to make the BudgetBoy C# API a bit more sane (no more Game<TGame> where TGame : Game<TGame> etc).
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Navmesh rebaked
10 Years Ago
Tree assets cleanup
10 Years Ago
- Re-exported trees with new variants. - Updated FilmingControl script to automatically handle CameraPaths. - QB Tool preset tweaks. - New camp assets. - Scene updates
10 Years Ago
Some new camp props (pillars, alter, standing torch)
10 Years Ago
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
10 Years Ago
Refactored grass system
10 Years Ago
Updated player weapon idle source files
10 Years Ago
New block socket Made it so sockets can be set as rotatable
10 Years Ago
Fixed legacy console etc
10 Years Ago
Post-build deployment, GUID: c5889971-e568-463d-9b15-e8437ee4baff
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Documentation directory is automatically created if it doesn't exist.
10 Years Ago
Merge branch 'master' of ssh://github.com/Facepunch/arcade
10 Years Ago
Now ignoring Documentation.
10 Years Ago
Updated building_basic_all.max
10 Years Ago
Raised floors/foundations 5cm
10 Years Ago
Merge branch 'master' of ssh://github.com/Facepunch/arcade
10 Years Ago
Removed Documentation submodule.
10 Years Ago
Some refactoring to prepare for allowing C# scripting.
10 Years Ago
Games can now be loaded from directories without a Resource subdirectory.
10 Years Ago
Backing up before I wreck shit.
10 Years Ago
Post-build deployment, GUID: aa7ee8a0-e56f-4a2f-b8cf-d064fd86699f
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Fixed loading JS games chosen in the editor.
10 Years Ago
New hut
10 Years Ago
Network fixes
10 Years Ago
EAC bundle for OSX
10 Years Ago
Setting up networking objects.