248,609 Commits over 3,928 Days - 2.64cph!
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Updated BiArc straight line detection
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
Got rid of Arc parameterless constructor
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Removed skin duplicate from human unit view.
Impala updates. Removed duplicate skin variable from HumanUnitView
Moved Unit Skin var to UnitView base classs.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Giving continuous collision detection for character movement a try
Closest point on arc is now a lot better. It's calculated rather than approximated.
Tweaked tree bark substance
Ocean prefab updated with correct Ground layer for the seabed
Updated @UnityVS (works with 64bit editor now!)
Fixed cursor controls being misaligned.
Fixed cursor controls being misaligned.
Runtime commit, just to make sure we're all running from the same origins.
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
added "thompson" layers to the devplayeranimation script
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
Updated network cabinet prefab to use the new cabinet prefab.
Updated network cabinet prefab to use the new cabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade