248,600 Commits over 3,928 Days - 2.64cph!
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet impact velocity
[ultimate_soldier] bullet impact velocity
Included SingleGameTest changes omitted from previous commit.
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
[ultimate_soldier] bodies sometimes bleed a bit
[ultimate_soldier] bodies sometimes bleed a bit
Animation import updates. Controller cleanup for bear and sabertooth.
Made default human material colors not so terrible...
Updated Player, Tag and Build settings.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun kickback force
[ultimate_soldier] gun kickback force
Fix for the System CPU shiz.
Updated to latest UnityVS.
Human Male View prefab update
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
Tweaked various Human Male animations.
Fixed unit skin coloring.
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
rigging update for bow viewmodel source file
Fixed that some view models would cast shadows onto the world
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Snapping wall placement to 90 or 45 degree angles only
Snapping wall placement to 90 or 45 degree angles only
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Added placeholder sliding player anim
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Checking in storage box and textures ready for animating
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
Made event schedule only execute on server
Human spawns now get hair color, skin color and hair style randomized based on the settings.
Updated torch & bone knife icon
New tier 1 bow, also 3 new arrow types. All with LODs and what not.
Units now scale based on race/gender/age modifiers.
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
Updated boneknife prefab - model & player anims now working
Added F2 options for draw distance and pvt
Added bone knife world model to reboot
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)