198,704 Commits over 4,140 Days - 2.00cph!

12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Show "Blocked by tree" when blocked by a tree
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from subtract_untangles
12 Months Ago
resubtract 102037 DuplicateGUIDFix
12 Months Ago
reapply 102034
12 Months Ago
reapplying 102026 102036 102037
12 Months Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
12 Months Ago
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12 Months Ago
Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request)
12 Months Ago
Fixed performance degradation with lots of static props
12 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
12 Months Ago
player update. handcuffs setup and anim set export
12 Months Ago
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12 Months Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
12 Months Ago
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12 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
12 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
12 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
12 Months Ago
merge from radtown redux branch
12 Months Ago
Added convar 'global.disable_clouds' to disable clouds
12 Months Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
12 Months Ago
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12 Months Ago
Merge: from main Tests: ran new unit tests - all green
12 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
12 Months Ago
subtracting 102026 102036 102037 reapplying 102046
12 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
12 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
12 Months Ago
Merge from main
12 Months Ago
Submit navmesh display line material
12 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
12 Months Ago
Merge from main
12 Months Ago
Post merge cleanup
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Fixed screen turning black when spectating a player in third person
12 Months Ago
merge from main
12 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
12 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
12 Months Ago
fixed dangling profiler sample that would stack with following sample regions
12 Months Ago
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12 Months Ago
merge from SidecarEyePos
12 Months Ago
merge from news_flex
12 Months Ago
merge from DuplicateGUIDFix
12 Months Ago
merge from SBToolCupboard
12 Months Ago
merge from travelling_vendor_restock_change
12 Months Ago
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