155,963 Commits over 4,536 Days - 1.43cph!

10 Months Ago
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10 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
10 Months Ago
Cocoknight torso and legs reposing
10 Months Ago
exported latest lr300 space vm anims
10 Months Ago
naval_update -> pt_boat_turrets
10 Months Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
10 Months Ago
Front 50cal animation updates
10 Months Ago
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10 Months Ago
Cocoknight armor head and gloves reposing
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
10 Months Ago
merge from boat_building
10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
10 Months Ago
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10 Months Ago
Updating v4 sitting anims
10 Months Ago
easel gibs and collision
10 Months Ago
Added ambience beds to the casino area on the floating cities
10 Months Ago
Reposed Chicken/Horse costume
10 Months Ago
merge from TRsign
10 Months Ago
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10 Months Ago
TR neon sign polish.
10 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
10 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
10 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
10 Months Ago
set up ammo counter UI to work with viewmodel renderer
10 Months Ago
merge from space_station_building_skin
10 Months Ago
Viewmodel prefab changes for ammo display
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Compile fix
10 Months Ago
texture updates and buildingskin save files for easier testing
10 Months Ago
removed float on prison barge
10 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
10 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
fixed wrong name again
10 Months Ago
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10 Months Ago
Added deep sea exit icon
10 Months Ago
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10 Months Ago
merge from twitch_rivals_2025
10 Months Ago
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10 Months Ago
Fixed deep sea billboards leaking after a server restart
10 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
10 Months Ago
Naval scientist suit .item setup
10 Months Ago
Code support for burst mode and low ammo indicators