155,961 Commits over 4,536 Days - 1.43cph!

10 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
10 Months Ago
- More merge conflicts - Increased FOV punch
10 Months Ago
Deep sea portal partial (again)
10 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
10 Months Ago
50cal_Animations -> pt_boat_turrets
10 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
10 Months Ago
merge from naval_update
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Compile fix
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
10 Months Ago
Removed default save name from craggy
10 Months Ago
Revert EditorSettings
10 Months Ago
Fixed duplicated deep sea markers
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
10 Months Ago
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10 Months Ago
Fix compile error
10 Months Ago
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10 Months Ago
Reset pos/rot after load
10 Months Ago
Remove debug log
10 Months Ago
10 Months Ago
10 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
10 Months Ago
Merge from parent
10 Months Ago
Merge from naval_update
10 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
10 Months Ago
Compile fixes
10 Months Ago
- Add some smoothing to the rear turret
10 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
10 Months Ago
Remove all dock & edit related code
10 Months Ago
Don't play the client tick if no one is home
10 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
10 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
10 Months Ago
Manually play the boat building station deploy effect
10 Months Ago
Can't deploy and edit in the deep sea
10 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
10 Months Ago
Can't edit boats that are moving too fast.
10 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
10 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
10 Months Ago
Regenerate tropical 4 chunked terrain mesh
10 Months Ago
Fix tropical3 LOD folders
10 Months Ago
Regenerate tropical 3 chunked terrain mesh
10 Months Ago
Regenerate tropical 2 chunked terrain mesh
10 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
10 Months Ago
kinda working
10 Months Ago