248,628 Commits over 3,928 Days - 2.64cph!

10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
Rock hit sounds, screenshake Fixed weapon sounds effects sometimes not playing
10 Years Ago
Added fps.limit X (where X = max fps, default = -1 = no limit)
10 Years Ago
Fixed issues related to playing a build version.
10 Years Ago
Cleanup all the things even more
10 Years Ago
More cleanup
10 Years Ago
Auto-updated terrain asset files (5.0.0b3)
10 Years Ago
Cleanup step, taking out a lot of deprecated ngui stuff.
10 Years Ago
Added a frame pan to Camera FreeMode, while holding middle mouse button
10 Years Ago
Added missing meta files (just folders, nothing serious)
10 Years Ago
Added delay to melee attacks Fixed bolt rifle ironsights being wrong ViewModel.scene: Viewmodel switching button list ViewModel.scene: Right click look around, wsad move ViewModel.scene: Added melee hit button (plays "attack", then plays "attack2" on "Strike" event ViewModel.scene: Selects animation on viewmodel change in editor ViewModel.scene: Remembers last open viewmodel Converted rock, torch, hammer melee viewmodels to new system
10 Years Ago
Time of Day update to 2.2.1 prerelease 1
10 Years Ago
Added movement to Camera Free Mode... seems to have fixed the transform resets too..!?
10 Years Ago
More impact particle effect shader updates
10 Years Ago
Updated Bolt to latest version. Fixes highscore syncing without editing source.
10 Years Ago
Updated Bolt to latest version. Fixes highscore syncing without editing source.
10 Years Ago
Update CabinetScreen.cs
10 Years Ago
Update CabinetScreen.cs
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Added GrassSpawn.Tapering parameter Tweaked grass prefab
10 Years Ago
Log parser more compatible
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Protocol++
10 Years Ago
AILocomotion adjustments in an attempt to fix animals teleporting to origin
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Trim newline in stack trace
10 Years Ago
ALL tangent cases are now computed. Could do with dotting them so that I can clamp them.
10 Years Ago
Fixed bug with arc preview fucking up when it needs to be reversed.
10 Years Ago
Crash detection, extract + clean up stack trace so grouping works properly in Sentry
10 Years Ago
Updates
10 Years Ago
Arcs are now reverable as well.
10 Years Ago
Added a smoothing function to the edge scroll timeout on grab, so that the edge scroll timeout isn't a on/off but rather a smooth transition from 0 to 1.
10 Years Ago
Added a timeout of the edge scrolling when performing a grad. Change the parameter under Edge Scroll of Camera Controller.
10 Years Ago
Diagonal edge scroll movement.
10 Years Ago
Undone compile fix (upgrade to u5b3)
10 Years Ago
Compile error fix, might be wrong
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Added icon, branding and replaced cursor. Tweaked prefabs.
10 Years Ago
Scene cleanup and some tweaks.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
Smooth camera controlling for Land View implemented. Added a hack right now for Free View, and Unit View is not yet implemented.
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.