160,745 Commits over 4,566 Days - 1.47cph!

1 Year Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
1 Year Ago
Fix codegen Fix broken ai mounted weapon controllers
1 Year Ago
Rear turret Viewmodel test WIP
1 Year Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
1 Year Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
1 Year Ago
Fixed Owned tag overlapping with header text on skin tiles
1 Year Ago
More cleanup, dont use the packing queue for reloading
1 Year Ago
Run ai loop faster
1 Year Ago
initial setup of rpg7 anims for player update
1 Year Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
1 Year Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
1 Year Ago
Items in the cart are now translated correctly
1 Year Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
1 Year Ago
changes on PTBoat single and double turret fire actions
1 Year Ago
Fix some broken flex stuff in the boat building hud prefab
1 Year Ago
Rename variables
1 Year Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
1 Year Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
1 Year Ago
Fixed placeholder Sail description, also fixed the minigun description typo
1 Year Ago
Final sans volumes.
1 Year Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
1 Year Ago
boat building ui
1 Year Ago
Fixed gallery arrow showing up in the soundtrack DLC page
1 Year Ago
M92 weapon refresh model and wip textures
1 Year Ago
new boat building requirements ui
1 Year Ago
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1 Year Ago
merge from skins_ingameicon
1 Year Ago
merge from qol_perf_formatting -> main
1 Year Ago
Set locomotive and workcart canvas LOD component as dynamic
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Missed files
1 Year Ago
Rename ServersideMountedWeapon to MountedWeapon
1 Year Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
1 Year Ago
Merge from horse_medsyringe_healing
1 Year Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
1 Year Ago
Update analytics event
1 Year Ago
chainsaw 3p anims setup
1 Year Ago
Revert transform and collider changes that somehow snuck back in
1 Year Ago
Fix compile errors and reduce speed gained
1 Year Ago
merge from qol_dump_improvements -> main
1 Year Ago
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1 Year Ago
merge from main -> qol_dump_improvements
1 Year Ago
- Horses can now be healed with medical syringes, in the same way we can heal other players - Medical syringes act as performance enhancing drugs for horses, giving a temporary boost to max gallop speed and a small replenishment of stamina (horse drugs are in Rust now) - Bandages do not work on horses - only syringes - All of above subject to change - Modified MedicalTool so that it can work for other entity types other than players. Added IMedicalToolTarget which we can attach to entities which we want to targetable, and handling per entity is now done on the entity rather than on the MedicalTool - Add TryGetOwnerPlayer to HeldEntity and TryGetEntity to BaseNetworkable as slightly neater ways of calling their respective methods
1 Year Ago
Cannonball icon
1 Year Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.
1 Year Ago
BBS build area volume fixes. More test block uipdates. Remove spammy debug drawing.
1 Year Ago
Add: profile.CountSyncMoveEntities server var Reports number of "Sync Positions" on the server. Some entities don't get into saves, so this is the only way to see what's putting pressure on InvokeHandler Tests: ran it in editor on craggy
1 Year Ago
wip BBS volume checks
1 Year Ago
merge from naval_update
1 Year Ago
Add more playables null checks