198,691 Commits over 4,140 Days - 2.00cph!

1 Year Ago
tweaked albedo for better lod popping
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
1 Year Ago
updated collision to fit the model
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
removed erroneous screen mesh, set cctv desk to world layer
1 Year Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
1 Year Ago
resized cctv controls texture to 1024
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
1 Year Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
1 Year Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
1 Year Ago
enabled read/write on the sat tube convex mesh environment volumes
1 Year Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
1 Year Ago
Added environment volumes to portacabins to prevent snowy props in them
1 Year Ago
fixed floating barrel in small rig
1 Year Ago
Reverted mesh lod changes :)
1 Year Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
1 Year Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
1 Year Ago
Codegen
1 Year Ago
Added boolean to allow cargo to dock to any harbor that it comes across
1 Year Ago
subtracting 95312 merge from save248 - critial error on joining world
1 Year Ago
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1 Year Ago
Allow repeat docking command
1 Year Ago
Added debug commands to dump cargo current state
1 Year Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
1 Year Ago
command to print harbor indexes and positions
1 Year Ago
GetNextPathPosition NRE fix
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
some weird meta remove
1 Year Ago
balance
1 Year Ago
merge from save248
1 Year Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
1 Year Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
1 Year Ago
Merged main into wire_slacking
1 Year Ago
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1 Year Ago
debug docking is now a server var
1 Year Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
1 Year Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
1 Year Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
1 Year Ago
Merge main
1 Year Ago
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1 Year Ago
small rig s2p
1 Year Ago
Fixed redcard and bluecard doors gaps in small rig
1 Year Ago
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1 Year Ago
big rig s2p
1 Year Ago
accidentaly placed crates on a cover spot, removed the crates