198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from save248
1 Year Ago
restoring 95312
1 Year Ago
many bugfixes and balance
1 Year Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
1 Year Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
1 Year Ago
Added prevent movement volumes to all crane staircases
1 Year Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
1 Year Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
1 Year Ago
Add a convar to toggle LOS detection methods
1 Year Ago
harbor 2 s2p
1 Year Ago
added missing fishing net collider to harbor2 floating containers area
1 Year Ago
Remove unnecessary list newing Remove a debug.log
1 Year Ago
s2p all
1 Year Ago
tweaked albedo for better lod popping
1 Year Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
1 Year Ago
updated collision to fit the model
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
removed erroneous screen mesh, set cctv desk to world layer
1 Year Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
1 Year Ago
resized cctv controls texture to 1024
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
1 Year Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
1 Year Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
1 Year Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
1 Year Ago
enabled read/write on the sat tube convex mesh environment volumes
1 Year Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
1 Year Ago
Added environment volumes to portacabins to prevent snowy props in them
1 Year Ago
fixed floating barrel in small rig
1 Year Ago
Reverted mesh lod changes :)
1 Year Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
1 Year Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
1 Year Ago
Codegen
1 Year Ago
Added boolean to allow cargo to dock to any harbor that it comes across
1 Year Ago
subtracting 95312 merge from save248 - critial error on joining world
1 Year Ago
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1 Year Ago
Allow repeat docking command
1 Year Ago
Added debug commands to dump cargo current state
1 Year Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
1 Year Ago
command to print harbor indexes and positions
1 Year Ago
GetNextPathPosition NRE fix
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
some weird meta remove
1 Year Ago
balance
1 Year Ago
merge from save248
1 Year Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
1 Year Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month