244,582 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Set known Game.Server fields when running Game.Menu.StartServerAsync (sboxgame/issues#3980)
1 Year Ago
Decrease block increment size, can get finer selections (i.e PackageCard modal button) Fix FindPanelsAt never finding more than 1 panel
1 Year Ago
Prioritize pinging serers that have never been seen / cached first Unlock ping DB when playmode stops (so you can debug db in editor)
1 Year Ago
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1 Year Ago
Undo changes to input.GetCursorPos Causes issues with spawnicon editor, and probably other addons too. Delete serverplugin_empty.dll Fixed crashes when accessing out of bounds flex controllers This fixes crashes when rendering spawnicons of models that have more than 96 flex controllers. Probably fixes other cases as well.
Leaderboard backup, run #5900
1 Year Ago
Give eligible panels a score and give it some data to score by, focus the lowest scoring panel, also hook up selection and scrolling
1 Year Ago
Angled fence panel Bare concrete colour adjustment
1 Year Ago
Basic interpreter works
1 Year Ago
BoxShooter can only grab Prop models
1 Year Ago
Make Hammer gizmo sceneworld get added to view again
1 Year Ago
Use cached ping value to sort servers (since we can't update a struct's ping) Set default ping of server to cached value
1 Year Ago
initial terrain_embankment_a commit
1 Year Ago
delete unnecessary texture map
1 Year Ago
General tutorial server compile fixes
1 Year Ago
Fix client compile error in TimeChange
1 Year Ago
merge from experimental
1 Year Ago
merge from time_progression
1 Year Ago
Added TimeChange to handle changing local time for a player. Added OnStartTimeChange to tutorial island to set the time to 9am on tutorial start. Missions can now set or advance time on start and/or completion. Set tutorial missions to advance the time by 30 minutes each on completion.
1 Year Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
1 Year Ago
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1 Year Ago
Starting on the interpreter
1 Year Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
1 Year Ago
Ash Tray Model
1 Year Ago
Remove links if types become invalid
1 Year Ago
Implement updating node parameters
1 Year Ago
1 Year Ago
merge from rust_reboot/main/building_skins_3/building_skins_4
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from haircap_shadow_fix
1 Year Ago
merge from parachute
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Work on finding panels from delta, fixed not finding an initial focused panel
1 Year Ago
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1 Year Ago
Add VerticalLayout, clean up layout system
Leaderboard backup, run #5885
1 Year Ago
Show a ping on the scientist when you need to go and talk to him
1 Year Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
1 Year Ago
Merge from dof_exposer
1 Year Ago
If the bonus resource storage has resources for the current mission, show a loot ping
Leaderboard backup, run #5883
1 Year Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
1 Year Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
1 Year Ago
Add 'use cache' button back to server browser Reimplement code that uses cache vs steam browser
1 Year Ago
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1 Year Ago
tag team dmg upgrade scale enemy hp with player count dash heal player upgrade fix ui regressions
1 Year Ago
Parachute cine materials + prefabs