254,385 Commits over 3,990 Days - 2.66cph!

1 Year Ago
subtract map_entity_load_fix
Leaderboard backup, run #9460
1 Year Ago
Actually convert ingredients to meals
1 Year Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
1 Year Ago
Oops, needs the .translated
1 Year Ago
Tidy up
1 Year Ago
Revert accidental MenuUI commit
1 Year Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
1 Year Ago
Fix unassigned fuel grid + other bits
1 Year Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
1 Year Ago
Rooms connect but closest face isn't working correctly
1 Year Ago
ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4
1 Year Ago
Add faces to square foundation and triangle floor
1 Year Ago
Fix some operator display info
1 Year Ago
1 Year Ago
Operator node definition tweaks
1 Year Ago
1 Year Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
1 Year Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
1 Year Ago
Ok seems to finally connect faces of walls & floors correctly
1 Year Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
1 Year Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
1 Year Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
1 Year Ago
Cascade tag changes to ModelPhysics body shapes
1 Year Ago
Getting closer
1 Year Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
1 Year Ago
Merge SeatClipInfoChanges -> Main
1 Year Ago
More info for the SeatClipInfo going to Sentry
1 Year Ago
Exclude the most common triggers for SeatClipInfo
1 Year Ago
Enter name when creating method out of nodes
1 Year Ago
Some safety when splicing a subgraph
1 Year Ago
1 Year Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
1 Year Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
1 Year Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
1 Year Ago
Improvements to template processing + wip barebones Standard ASE template
1 Year Ago
Fixes, built locally and tested to confirm it works
1 Year Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
Create methods from inside the Action Graph editor
1 Year Ago
Call UpdateParameters() on createSubGraphNode result
1 Year Ago
1 Year Ago
Lobby page
1 Year Ago
Convert UI first, comment out loads of stuff that doesn't exist yet
1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Initial commit
1 Year Ago
Make CreateSubGraphAsync more generic
1 Year Ago
1 Year Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
1 Year Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource