244,582 Commits over 3,898 Days - 2.61cph!

1 Year Ago
added snow blend https://files.facepunch.com/jason/1b1111b1/sbox_1g5fWqPdU1.mp4
1 Year Ago
Parent merge
1 Year Ago
Prefab and directory backups
1 Year Ago
Failing test reproducing #1257 Fixed #1257
1 Year Ago
Merge from main
1 Year Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
1 Year Ago
Unsaved
1 Year Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
Leaderboard backup, run #5861
1 Year Ago
Unsaved
1 Year Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs
1 Year Ago
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy Debug camera readout values will now display dof exposer values if there is an active exposer Added dof distance to camera info readout
1 Year Ago
Cleanup
1 Year Ago
Fixed parachute mount anchor in incorrect position Adjust parachute dismount handling to be a bit more forgiving of collisions Remove the terrain height measurement and just move the player back slightly if they are in an invalid location when dismounting due to a collision
1 Year Ago
player collision stealth upgrade janky chatbox fixes Merge branch 'main' of sbox-sausagesurvivors2 floater fixes upgrade floater fixes
1 Year Ago
Fixed video player
1 Year Ago
v_mp5: reduce jump/land/airborne additives while in ironsights
1 Year Ago
v_mp5: added jump/airborne/land (temp anims for now)
1 Year Ago
v_usp: fixed landing to idle transition referencing invalid parameter IDs
1 Year Ago
Add non inherited variant of GetTypesWithAttribute Integer editors Added TypeLibrary.GetEnumDescription Enum/Flags controls Fix error on startup
1 Year Ago
Color.TryParse fixed Added ColorControlWidget
1 Year Ago
Add TypeDescription.Fields TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number) Add ControlSheet to Widget Gallery Switch prefab editor to use ControlSheet
1 Year Ago
Refactor Redraw widget when dropped on status changes
Leaderboard backup, run #5837
1 Year Ago
Unsaved
1 Year Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
1 Year Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
1 Year Ago
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1 Year Ago
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1 Year Ago
Hook up properties to texture file settings we care about for 2D Restore unmodified file on close if file has been modified and not saved Allow windows to bypass closing (for save prompts etc) Throw up save prompt when closing with unsaved changes Add asset browser for quick drag drop of images Use tab widget for 2d, array, cube types Don't save if there's been no unsaved changes
Leaderboard backup, run #5827
1 Year Ago
Refactor, more lenient on type conversion WIP widgets
Leaderboard backup, run #5826
1 Year Ago
Test support for deep tree SerializedProperty
Leaderboard backup, run #5825
1 Year Ago
Fix basic Random primitives (#1219) * Fix (Rotation / Vector2 / Vector3 / Angles).Random * Add some System.Random extension methods * VectorInCircle * VectorInSphere * VectorInSquare * VectorInCube * Gaussian (+ 2D / 3D / 4D)
1 Year Ago
▋▋▊▉▉▄ ▅▆█▊▇█ █▅▊▄▇▆▄▍ ▉▅▄▅▋▆ ▍▊▄▅▍▆ ▊▄▄▋▋▍▍▉
1 Year Ago
chipboard_a meta file
1 Year Ago
Add Sandbox.System to TypeLibrary Add SerializedProperty.TryGetAsObject
1 Year Ago
Expose TypeLibrary.GetSerializedObject Add alternatives to Asset for loading with a Type instead of generics Make SerializedProperty more useful Lets start converting widgets over to using SerializedProperty
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
v_usp: jump/airborne/land are now additives, and can play on top of other animations; they also get partially weakened using a Tag-based system during certain animations (actions such as reload, or firing), so you still feel the impact of jumping & landing, but it's not as disruptive to those animations anymore https://files.facepunch.com/maxlebled/1b0911b1/2023-09-09%2009-17-56.mp4
1 Year Ago
merge from main
1 Year Ago
merge from wr_stack_mount_fix
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Fix AssetInspector causing a repaint every frame Set PropertySheet size mode Component sheet cleanup
Leaderboard backup, run #5813
1 Year Ago
ModelDoc: Add camera near Z setting