130,440 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Auto run and toggle crouch will now hold their state when the player opens the chat
                
                
                
                
             
         
        
            
            
            
                
                Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
                
                
                
                
             
         
        
            
            
            
                
                More suspension work. Should look smooth and good on both bikes and snowmobiles now
                
                
                
                
             
         
        
            
            
            
                
                Revert suspension fix, was worse than the original bug
                
                
                
                
             
         
        
            
            
            
                
                Fixed 'prevExtension' bug
                
                
                
                
             
         
        
            
            
            
                
                Fix some missing deploy guides
                
                
                
                
             
         
        
            
            
            
                
                merge invoke_execution_time -> analytics_server_profiling
                
                
                
                
             
         
        
            
            
            
                
                Fixed train tunnels not rendering properly on the map
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> analytics_server_profiling
                
                
                
                
             
         
        
            
            
            
                
                Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
                
                
                
                
             
         
        
            
            
            
                
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                Modified the launch site scene
- a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
                
                
                
                
             
         
        
            
            
            
                
                Fix dockwall_stairs_600 missing a material causing the top to look transparent
                
                
                
                
             
         
        
            
            
            
                
                Fix ticket booth windows going opaque past 60m
                
                
                
                
             
         
        
            
            
            
                
                Fix pillar in front of triple boost building being culled past 75m
                
                
                
                
             
         
        
            
            
            
                
                Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck
Fix green card room windows going opague <300m
                
                
                
                
             
         
        
            
            
            
                
                Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
                
                
                
                
             
         
        
            
            
            
                
                Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings
- fixes windows becoming opague at low graphics settings
Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
                
                
                
                
             
         
        
            
            
            
                
                Fix windows of rocket puzzle building becoming opague past 60m
                
                
                
                
             
         
        
            
            
            
                
                Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
                
                
                
                
             
         
        
            
            
            
                
                Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
                
                
                
                
             
         
        
            
            
            
                
                Configurable sensor range
                
                
                
                
             
         
        
            
            
            
                
                Clear any old slack levels when poolin a new a wire
                
                
                
                
             
         
        
        
            
            
            
                
                Remove file.AsyncRead from menu state entirely, since its broken anyway
Added new shader parameters to `Core` shader
$ENTITYORIGIN
$DIAMETER
(They are case insensitive)
Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader
forgot this file for asyncread
concommand autocomplete tokenized arguments argument
Port hack for Portal 2 .wavs that are actually .mp3s
Remove Episode 2 exclusive soundscapes from gm_construct
                
                
                
                
             
         
        
            
            
            
                
                latest blunderbus viewmodel anims export
                
                
                
                
             
         
        
            
            
            
                
                Detect nearby explosive ammo hits
                
                
                
                
             
         
        
            
            
            
                
                Optimised explosion detection
                
                
                
                
             
         
        
            
            
            
                
                Shadow improvements.
Also fixed the related strobelight issue.
                
                
                
                
             
         
        
            
            
            
                
                Added a fix for the flare regression, and made it behave better from the side.
                
                
                
                
             
         
        
            
            
            
                
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                Merged main into io_seismic_sensor
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled IO wiring near attack heli too
                
                
                
                
             
         
        
            
            
            
                
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                Pending wire updated with current slack
Fixed a few issues with moving wires
Drop applied to the world down vector on rotated transforms
                
                
                
                
             
         
        
        
            
            
            
                
                Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
                
                
                
                
             
         
        
            
            
            
                
                Weekly Skins - Junkernaught BAR
                
                
                
                
             
         
        
            
            
            
                
                Weekly skins - Blackguard chestplate
                
                
                
                
             
         
        
            
            
            
                
                Weekly Skins - Volcanic Rock