201,194 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Fixed a couple of broken prefabs for mine pieces under the town
7 Years Ago
Removed crit validation
7 Years Ago
various weather tweaks
7 Years Ago
Fixed items not overriding the required resilience and ferocity fields Fixed resilience and ferocity labels getting multiplied by 100
7 Years Ago
Fallen miner debug.
7 Years Ago
Fix
7 Years Ago
quartered rowboat population
7 Years Ago
Added a load of weather colliders.
7 Years Ago
Few more weather colliders. Underground entrance designators.
7 Years Ago
Damage resistances applied via status effects should now work
7 Years Ago
Fixed some compile errors
7 Years Ago
wip logo customisation
7 Years Ago
missing prefab
7 Years Ago
Fixed the crazy seam issues around mine entrances.
7 Years Ago
more
7 Years Ago
Various scene
7 Years Ago
Market units are now created with empty mod slots. Refactored some unit slot creation/fill code.
7 Years Ago
Scene
7 Years Ago
more mod slot refactor, slots now limited to a max of 1 movement mod.
7 Years Ago
more WIP logo stuff
7 Years Ago
Different prices per mod type. Mod market value now caclulated correctly. Unit market value now includes equipped mods. Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
7 Years Ago
Exposed a field on status effects to control whether to show health change logs Disabled logs on all the healing effects
7 Years Ago
Minor damage calc adjustment.
7 Years Ago
Fixed gap in Garage door which allowed traps to be trigged through
7 Years Ago
Exposed distance required to move mouse to open radial. Distance is percentage of screen height.
7 Years Ago
Fixed been able to build on northern cliff rocks (Savas KOTH) Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
7 Years Ago
Fixed radial indicator being invisible Fixed cohesion join/leave events firing while skipping to morning
7 Years Ago
Cherry picking 26000 (Steamworks update)
7 Years Ago
Cherry picking 26035 (Schema refresh stripping)
7 Years Ago
Network++ Plugins
7 Years Ago
Cleaned up some old status effect damage reduction logic that never really worked?
7 Years Ago
Stonecutter will no longer bring big rocks to the stockpile if they don't have the necessary equipment to smash them
7 Years Ago
compound whitebox first phase backup
7 Years Ago
merge from main
7 Years Ago
Ported the new position lerp system from Rust, which fixes a lot of the npc ice skating.
7 Years Ago
Added a popup for when someone leaves the tribe Default physics step is back to 0.02
7 Years Ago
Merge from main
7 Years Ago
Ai tweaks
7 Years Ago
Added temp_field_large spawn population to procedural maps
7 Years Ago
Merge from tree_revamp
7 Years Ago
Network++
7 Years Ago
compound whitebox first playable
7 Years Ago
update logo color customisation
7 Years Ago
missing stuff
7 Years Ago
Unit.Navigation uses NavMesh.FindClosestEdge when partial path distance threshold fails
7 Years Ago
adding label to mod inventory
7 Years Ago
Commenting out manual navMesh samples in Navigation.IsValidDestination Fixed NRE in TribeLeavePopup
7 Years Ago
Data save
7 Years Ago
Fixed npc rotation. Misc npc mountable stuff.
7 Years Ago
Exposed Name field of SmartObject interactions. Added SetDesiredTarget interaction. SetDesiredTarget is default on Campfire.