branchrust_reboot/maincancel

33,286 Commits over 4,109 Days - 0.34cph!

9 Months Ago
merge from oases_topology_fixes
9 Months Ago
merge from optimize_hbhf
9 Months Ago
merge from voice_chat_cctv
9 Months Ago
radioactive_changed_removal -> main
9 Months Ago
Merge from analytics_add_persistent_work_queue
9 Months Ago
Fix server build error
9 Months Ago
report_copy_steamid -> main
9 Months Ago
Merge from gesturepack
9 Months Ago
Merge from halloween24
9 Months Ago
Merge from relationship_manager_dangling_profiler_sample_fix
9 Months Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
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Merge from halloween24
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Merge from halloween24
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Merge from halloween24
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merge from Halloween24
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merge from Halloween24
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Merge from gesturepack
9 Months Ago
Fixed halloween hunt score announcement typo
9 Months Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
10 Months Ago
removed random water body
10 Months Ago
merge from halloween24
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Merge from halloween24
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merge from Halloween24
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merge from fix_crafting_queue_wrong_item
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merge from planter_night_rainfall_fix
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merge from launchsite_flow_fix
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merge from dpv_fixes
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merge to main surrendering_duck
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merge from frontier_hatchet_bc_fixes
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merge from hempcolor
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Merge from thirdperson_orbit_cam
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Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
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10 Months Ago
Merge from elevator_world_deploy_fix
10 Months Ago
Merge from set_local_player_visible
10 Months Ago
Merge from demo_shot_delete_fix