branchrust_reboot/maincancel

38,830 Commits over 4,536 Days - 0.36cph!

6 Months Ago
merge from new_console-ui
6 Months Ago
merge from new_console-ui
6 Months Ago
Merge from terrain_renderer
6 Months Ago
merge from skinviewer_easter
6 Months Ago
Merge from projectile_visibility_fix
6 Months Ago
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6 Months Ago
merge from overfishing
6 Months Ago
merge from qol_bug_report_config -> main
6 Months Ago
merge from fix_network_profiling_broadcast -> main
6 Months Ago
Merge from monument_notification_sounds
6 Months Ago
merge from deep_sea_sleeping_bag -> main
6 Months Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
6 Months Ago
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6 Months Ago
Merge from item_mod_radial_rename
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
6 Months Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
6 Months Ago
Fix buoyancy batching leak warnings in the editor
6 Months Ago
merge from useplayerupdatejobs3
6 Months Ago
Fix for ocean topology missing around certain rivers
6 Months Ago
Codegen and made UI_Console_CommandList partial
6 Months Ago
ElectricWaterWheel compile fix
6 Months Ago
set rustige egg gems to be opaque
6 Months Ago
merge from new_console-ui
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
merge from new_console-ui
6 Months Ago
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6 Months Ago
Merge from child_dynamic_lods
6 Months Ago
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6 Months Ago
merge from render_pipeline_testing
6 Months Ago
Bunny ears and onesie show in conveyor filters
6 Months Ago
fix scale not working on prefab deploy guides
6 Months Ago
merge from world_serialization_high_compression
6 Months Ago
merge from Armored_ladder_hatch
6 Months Ago
merge rust_relay_server -> main
6 Months Ago
Merge from improved_network_groups
6 Months Ago
merge from new_console-ui
6 Months Ago
Merge from worldpositiongenerator_optimise_2
6 Months Ago
merge from new_console-ui
6 Months Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
6 Months Ago
merge from wakeaiz_tickrate_optim
6 Months Ago
merge from bc_null_chain_fix
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
merge from new_console-ui
6 Months Ago
merge from new_console-ui
6 Months Ago
Don't hide the asset path paste input when the options are closed.
6 Months Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
6 Months Ago
top tier hatch HP reapply
6 Months Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.