134,004 Commits over 4,293 Days - 1.30cph!
Central locking placeholder visuals
fixed bandit town safe zone
Central locking functionality, along with some refactoring
Updated wind settings on new grass
fully encapsulated bandit town in a safe zone
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Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
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Fixed pool, board, gibs errors
Updated beach chair volumes
Removed duplicate volume check on table, accurate volumes, added deployable decay 8/8
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Fixed read/write gibs errors on table and chair
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Merge from Vehicles -> LockOutDriverSeat, going to add central locking
Prevent players without key/lock authorisation from pushing cars that are in safe zones
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Open fuel is always default interaction when looking at fuel container on minicopter
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Slight road terrain offset tweak to prevent ground peaking through around intersections
Fixed roadside decor sometimes spawning on road at intersections
Moved roadside decor slightly further away from the road
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Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
small wooden box can no longer be deployed inside trees
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Large banners now decays when placed outside of building priv
Fixed HBHF sensor not receiving damage (incorrect bounds)