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129,264 Commits over 4,232 Days - 1.27cph!

47 Days Ago
floorpaper tweaks
47 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
47 Days Ago
merge from bed_skinviewer
47 Days Ago
Added bed to skin viewer
47 Days Ago
merge from main
47 Days Ago
floorpaper tweaks
47 Days Ago
Steam DLC packs atlases
47 Days Ago
merge queryvisoptimization_bugs to main
47 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
47 Days Ago
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47 Days Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
47 Days Ago
Rest of the misc packs atlases
47 Days Ago
More pack atlases, cleanup
47 Days Ago
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47 Days Ago
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47 Days Ago
Adding separated cannon fbxs
47 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
47 Days Ago
merge from workshop_scene_improvements -> main
47 Days Ago
Merge from boat_building
47 Days Ago
Merge from parent
48 Days Ago
48 Days Ago
final fixes before merge
48 Days Ago
rpg incendiary ammunition adjusted lods
48 Days Ago
texture value tweaks
48 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
48 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
48 Days Ago
fix toggles code after component update
48 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
48 Days Ago
Merge from naval_missions
48 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
48 Days Ago
Cleanup
48 Days Ago
Building skins and hazmats atlas variants
48 Days Ago
Codegen again I guess
48 Days Ago
fix serialized fields being inside compiler define
48 Days Ago
Codegen
48 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
48 Days Ago
Merge from naval_update
48 Days Ago
Merge from main
48 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
48 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
48 Days Ago
Door item fixes
48 Days Ago
Added boat door, setup as boat construction. Manifest
48 Days Ago
merge from bed_improvements - beds are now community skinnable
48 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
48 Days Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
48 Days Ago
halloween floorpaper minor tweaks
48 Days Ago
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48 Days Ago
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48 Days Ago
Create tooling to setup mesh LODs for terrain chunks.
48 Days Ago
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