194,760 Commits over 4,079 Days - 1.99cph!

6 Months Ago
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6 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
6 Months Ago
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6 Months Ago
Renaming crouch to duck for consistency
6 Months Ago
First pass on scientists peeking out of tall and low cover
6 Months Ago
Cleaning up the last of the TAA code
6 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
6 Months Ago
Submitting new ballista rigs
6 Months Ago
merge from main
6 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
6 Months Ago
handling item condition properly on ice sculpture deployables
6 Months Ago
Fixed battering ram door not cancelling its busy tick
6 Months Ago
BallistaGun.Update and ServerTick nre fix
6 Months Ago
Battering ram button animation
6 Months Ago
made smoothing less aggressive (still destructive, just less so)
6 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
6 Months Ago
Fixed battering ram hit anim
6 Months Ago
merge from indirect_instancing
6 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
6 Months Ago
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6 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
6 Months Ago
Have scientists only crouch when their cover is low
6 Months Ago
jungle_ruins_e more complex layout design
6 Months Ago
main -> 4ShotMiniCrossbow
6 Months Ago
Implemented battering ram rig and animations
6 Months Ago
deauth_toolcupboard_lock_fix -> main
6 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
6 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
6 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
6 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
6 Months Ago
Fixed battering ram back door flickering
6 Months Ago
Adding split fbxs for battering ram hardware rig
6 Months Ago
merge from indirect_instancing
6 Months Ago
Add an additional null check when removing instances
6 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
6 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
6 Months Ago
Updating battering ram rig hierarchy
6 Months Ago
Added knight armour dlc 4k cinematic textures for media
6 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
6 Months Ago
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6 Months Ago
merge from qol_report_server_rules
6 Months Ago
merge from lake_fixes
6 Months Ago
merge from workshop_scene_update
6 Months Ago
merge from admin_prefabs
6 Months Ago
Updated knight armour dlc materials and textures
6 Months Ago
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6 Months Ago
Merge from magnetcrane_deathscreen
6 Months Ago
Merge from xmas2024
6 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
6 Months Ago
Updated invisible admin cube + wall so they can be removed using ent kill