195,293 Commits over 4,110 Days - 1.98cph!

6 Months Ago
When waiting in cover, scientist face the side they think you'll come from instead of facing the wall This also helps sneaking up on them when flanking from the opposite side
6 Months Ago
Added physenv.Set/GetPhysicsPaused Added NPC:TranslateNavGoal Added sound.SetActorGender( model, gender ) This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines. WARNING: the gender is stored by filename only internally, not by full model path!
6 Months Ago
merge from xmas2024 109423 (Pre xmas lighting change)
6 Months Ago
Fixed ServerGib editor NRE
6 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
6 Months Ago
Fixed FindPrefabPathsByLabel NRE
6 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
6 Months Ago
Updated knight armour textures, materials and meshes, updated skinning. added male and female helmet.
6 Months Ago
Only show zoom toast after they hold ADS down for 3 seconds
6 Months Ago
Change toast cooldown from 15m -> 5m
6 Months Ago
Add toast to variable zoom scope - will prompt you on hotkeys to zoom up and down - will stop showing once you click the button 5x
6 Months Ago
merge from main
6 Months Ago
Codegen Tests
6 Months Ago
Battering ram audio minor change
6 Months Ago
merge from fix_telephone_grid -> main
6 Months Ago
Fix telephone using the numbered grid instead of letter grid
6 Months Ago
merge from main
6 Months Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
6 Months Ago
Fixed methods being renamed OnDiedByPlayer
6 Months Ago
test meshes
6 Months Ago
testing setup for fitting marching cubes to mesh
6 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
6 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
6 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
6 Months Ago
Rename Entity profiler back to OnKilled()
6 Months Ago
merge from main -> fix_telephone_grid
6 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
6 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
6 Months Ago
Have scientist try to guess your current location based on where they saw you last
6 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
6 Months Ago
backup ruins_e
6 Months Ago
Update ballista icon Changed siege weapon items selection panel
6 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
6 Months Ago
Added a fallback blit in cases where TAA is invalid
6 Months Ago
Added the RustTAA shader to the Always Included shaders list
6 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
6 Months Ago
Manifest
6 Months Ago
Fixed catapult fire interaction available when looking at the wheels
6 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
6 Months Ago
merge from indirect_instancing
6 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
6 Months Ago
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6 Months Ago
Merge from defaults
6 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
6 Months Ago
Merging new TAA implementation to main
6 Months Ago
6 Months Ago
merge from xmas2024
6 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
6 Months Ago
merge from primitive
6 Months Ago
Minor horse code cleanup