156,042 Commits over 4,536 Days - 1.43cph!

12 Years Ago
Forgot to add these
12 Years Ago
Cloud & cloud terrain shading
12 Years Ago
Merge from main
12 Years Ago
Unified tree mesh and decor modifiers
12 Years Ago
added custom foundation collisions meshes for wood and twig
12 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
12 Years Ago
Removed some debug remote logging that never happens
12 Years Ago
Progress, cleanup
12 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
12 Years Ago
Signs 1x.05 and 2x1 early commit
12 Years Ago
heat refraction test
12 Years Ago
Scene stuff
12 Years Ago
Signs, final meshes with LODs and collisions
12 Years Ago
Updated how conditional models work, to keep up with Vince's 200 object skins
12 Years Ago
feet prefab
12 Years Ago
updated water footstep effect
12 Years Ago
merged from main
12 Years Ago
hands prefab
12 Years Ago
playerskin1 material
12 Years Ago
Added a text surface and material to signs
12 Years Ago
Fixed various cases where the river mesh could overlap itself
12 Years Ago
Merge fixes
12 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
12 Years Ago
Socket Fixes
12 Years Ago
backup
12 Years Ago
Updated SSAOPro to 1.3.4
12 Years Ago
Cleaning up
12 Years Ago
brightened the watersplash effect.
12 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
12 Years Ago
new icons for meat
12 Years Ago
You can remove unlocked locks from doors
12 Years Ago
fixed some warning msgs regarding flinches
12 Years Ago
protocol++
12 Years Ago
each strike with eoka increases chances next strike will make it fire
12 Years Ago
autosprint after 2 seconds
12 Years Ago
added flinches for bear and some more flinches for human.
12 Years Ago
Deploying non buildingblock entities with planner tool
12 Years Ago
merged from main
12 Years Ago
Bug fixes
12 Years Ago
fixed dumb error
12 Years Ago
just incase of NRE
12 Years Ago
fixed the bug with the player animating like a complete retard
12 Years Ago
merged from main
12 Years Ago
Server executes server.cfg properly Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg Fact check player counts
12 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
12 Years Ago
backup
12 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
12 Years Ago
Merge from main
12 Years Ago
For Diogo
12 Years Ago
Planner placing deploybles works properly Changed how guide skins work (simpler, generic, reliable)