243,015 Commits over 3,898 Days - 2.60cph!
Optimized how entity positions are networked
Fixed camera instance spam.
- Switched to one of the concept ship models
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
added effects.footsteps
added effects.ambience
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
Improved splat and color mapping across the board
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Tweaked rock placement parameters to form bigger, more compressed clusters
Added sping based weapon recoil.
Updated Trainer upperbody forehand test
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Added Trainer forehand upper body only anim
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
Updated TENN forehand / backhand_stretch anims to stretch further
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
Audio channels are properly disposed when switching games.
- Fixed an error spamming when you have skills equipped
Fixed cliff mesh shading artifacts.
Cleanup & rock textures that don't repeat so terribly much.
server.ip should work again
Added damped spring class.
Metabolism rate hotfix (servers need to restart)
Removed unused wetness nomal map
fixed minor bug with the spear idle animation
Generated lootspawn recepies