255,024 Commits over 3,990 Days - 2.66cph!
BehaviourGroup tinkering, added display of active Behaviour Group to Unit debugger
Wolf anim controller improvements
Started work on new match rules
Fixed light in ball
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
adding rock walls to lava court, working on lava plane
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Adding support for item drops.
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
Pieshape converting to OnPopulateMesh
Server restarting, kicking, money items.
Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
improved torch.viewmodel FX's exactly 35.3859%
Merge from unity5.2.0f3_changes
FOR FUCK SAKE floor version prefab of the turret
!A new turret base
FOR FUCK SAKE factory asset
FOR FUCK SAKE turret
FOR FUCK SAKE factory asset/texture/prefab/material
Survey_crater_oil now has Bubblin' crude.
FOR FUCK SAKE curved wall asset
FOR FUCK SAKE tweak texture/prefab
* Fixed lightprobe and jpeg being able to override any file in Steam directory
* tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox
* GitSync
FOR FUCK SAKE cleaning asset
FOR FUCK SAKE factory asset/prefab (remade the wall modular asset, which probably create some prefab weirdness in other prefab for now)
Added player kicking, untested.
added lava vents to lava max
added lava fires and vents to court side 2 on lava court
Adding bootil_static to build
More Canyon work, big sewer rooms collision work
- Area variant spawning tool now sets the Fill prefabs as the first child to make them easier to find
- Area variant spawning tool now maintains Fill prefab links so they can be easily editted and applied back
- Started level creation tools
- Test scene for tools
- Rotor collision prefab update