225,746 Commits over 3,714 Days - 2.53cph!

57 Days Ago
Some additional validation checks
57 Days Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
57 Days Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
57 Days Ago
Remove unused Remove buttons Show icon if item has alternates Clothing container stores height SkinnedModelRenderer stores animgraph params, applies them OnEnabled CitizenAnimationHelper - make Height nullable Height option on avatar, can mess with and annoy citizen Normalize clothing before applying Reset input config in menu Remove unused UI system gets game buttons when no game is loaded VSync menu option
57 Days Ago
trainyard S2P
57 Days Ago
fixed the collector bucket in trasinyard having an offset
57 Days Ago
Merge property or variable get / set nodes
57 Days Ago
dresser version without actiongraph
57 Days Ago
bed/mattress scale adjustments
57 Days Ago
Randomise between take cover and combat states when spawning scientists
57 Days Ago
S2P all
57 Days Ago
Change Json.PushNodeLibrary() to NodeLibrary.Push() Call NodeLibrary.Push() instead of Scene.Push() if HostScene is null Fixes Facepunch/sbox-issues#5244
57 Days Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
57 Days Ago
Stop ddossing ourselves so much
57 Days Ago
Leaderboard backup, run #10467
57 Days Ago
Update search service
57 Days Ago
Disable log spam for proximity manager
57 Days Ago
Harbor_1 curve adjustments
57 Days Ago
Remove storage code. Only run stabilisation while bike is awake.
57 Days Ago
Audio adjustment for gears + cleanup
57 Days Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
57 Days Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
57 Days Ago
Added door count, upkeep screen pagination and decay warning
57 Days Ago
Steering and physics work
57 Days Ago
Test map edit
57 Days Ago
Merge main -> Bikes
57 Days Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
57 Days Ago
ModelCollider uses mass and damping properties from model physics parts
57 Days Ago
Fix some parent colliders with negative scale
57 Days Ago
Fix DNS lookup for localhost not working
57 Days Ago
progress
57 Days Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
57 Days Ago
Make control sheet labels draggable
57 Days Ago
Merge property or variable get / set nodes
57 Days Ago
merge from Easter2024
57 Days Ago
Move door prefabs on cargo ship to the server-side area
57 Days Ago
Only AssignmentKind.Set guarantees a variable is initialized
57 Days Ago
57 Days Ago
Allow door.hinged.cargo_ship_side on cargo ship
57 Days Ago
Scene backups - easter 2024 poster media
57 Days Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
57 Days Ago
game console update
57 Days Ago
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags) Don't decompress tags in serverinfo as we are operating on the short tags instead
57 Days Ago
Don't give gizmo mouse focus when it orbit mode
57 Days Ago
moon pool crane phys shape adjustment
57 Days Ago
moon pool crane lods and phys
57 Days Ago
Better warning if we can't find ITagset Fixed ManualHitbox.HitboxTags being uneditable in the inspector (fixes Facepunch/sbox-issues#5231)
57 Days Ago
Log error if unique ^ prefix is found in tags before commpressing
57 Days Ago
Fixed editing input action group not showing visible changes until re-opening project settings menu. Fixes Facepunch/sbox-issues#5235
57 Days Ago
Fixed delete prompt having no content