125,427 Commits over 4,171 Days - 1.25cph!

58 Days Ago
update abyss pack items
58 Days Ago
merge from nametag_clipping_fix
59 Days Ago
Merge from fishing_village_a_door_fix
59 Days Ago
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Rin
59 Days Ago
Added Rocks, cliffs, iceberg Enabled some craggy items
59 Days Ago
Merge from NormalizedTapeUsed_nre
59 Days Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
59 Days Ago
Merge from project_generation
59 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
59 Days Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
59 Days Ago
Push editor script
59 Days Ago
Merge from main
Rin
59 Days Ago
Road collliders Painted road and roadside Bakes
59 Days Ago
Merge from digestion_tea_sync
59 Days Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
59 Days Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
59 Days Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
Rin
59 Days Ago
Ring road progress
59 Days Ago
Fix NRE in ESPCanvas.Update on disconnect
59 Days Ago
Fix monument (world) prefabs missing after disconnect and reconnect
Rin
59 Days Ago
Terrain painting progress
59 Days Ago
Merge from hardore_refresh
59 Days Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
59 Days Ago
Compile fix
59 Days Ago
Settings: - Fixed dropdown not closeable - Fixed some missing loc - Reset scroll when switching tabs - Dropdowns now show the selected item
59 Days Ago
Box lighting setup/prefab.
59 Days Ago
Apply crafting cost multipliers to mixing/cooking benches
59 Days Ago
Fixed gesture wheel locked pack store button not redirecting to the store
59 Days Ago
Steam inventory legacy wall redirect Mask fixes
59 Days Ago
Removed optimized loading option (removed on main)
59 Days Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
59 Days Ago
Store takeover property drawer
59 Days Ago
Store general grid tweaks and fixes
Rin
59 Days Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
59 Days Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
59 Days Ago
Try and fix the quit modal
59 Days Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
59 Days Ago
Merge from main
59 Days Ago
Fix for bear pie timing not being sync with other teas
Rin
59 Days Ago
More terrain progress
59 Days Ago
Remove scenes and remapped spawners created by the SceneToScene system
59 Days Ago
localise clear filters
59 Days Ago
Stop devlog tag showing the patch date on the homescreen
59 Days Ago
Localised the quit modal
59 Days Ago
Fixed modded catgegory not working properly
59 Days Ago
Remove code inside PrefabPreProcess
59 Days Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
59 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
59 Days Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
59 Days Ago
Loading component prefab