162,424 Commits over 4,597 Days - 1.47cph!

Yesterday
Grenades drop primed if owner dies whilst aiming
Yesterday
Visible weapon mods on dropped world models, racks
Yesterday
Add rocketpack * https://files.facepunch.com/martynchapman/2026/November/14_00-26-WarlikeWoollybearcaterpillar.mp4
Yesterday
Replace tech tree, converation editor graph tools
Yesterday
Fix piemenu missing backdrop blur
Yesterday
Backdrop image in editor panels preview window
Yesterday
Error overlay converted to panels
Yesterday
Keep the bump reaction off riders in the extraction mode
Yesterday
Give ground vehicles a chase camera in third person
Yesterday
Start with the simulated acoustics switched off
Yesterday
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Yesterday
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Yesterday
Removed ParticleEffectForUGUI third party, it never worked anyway
Yesterday
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Yesterday
Have scouts heard from further, keep their alarm on, send guards to look, and vary their round
Yesterday
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Yesterday
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Yesterday
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Yesterday
- Restore symbols for datacache as well - Added some requested Lua functions - Entity:GetLifeState, NPC:GetLastDamageTime, NPC:ForgetUnreachable , NPC:SetGoalTolerance, NPC:GetGoalTolerance, ENT_AI:OnSeeEntity - Update `m_flLast(Player)DamageTime` for `ai` type SENTs (SNPCs) if `OnTakeDamage` hook returned value above 0. - Make fExpireTime for NPC unreachable entities a double - Internal train/pathtrack entity changes - Added NPC:CanBuildRoute - Arguments are: Vector endPos, Vector startPos = nil, number goalTolerance = -1, Entity targetEnt = NULL, bool bLocalGoodWithinTol = true - Fixed normals on props_lab/cleaver.mdl - Make combine use their crouch walk/run animations - Goofy
Yesterday
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Yesterday
Give sound distance: it arrives late, echoes off the land, and is wetter from afar
Yesterday
Death screen converted
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed F1 opening the old dev tools instead of the panels ones when ui.panels is on
Yesterday
Keep background sounds out of the simulated reverb, and the waves out of the hub
Yesterday
CI fixes
Yesterday
CI setup
Yesterday
Merge remote-tracking branch 'origin/hackweek_project_outpost' into hackweek_project_outpost
Yesterday
Simulate acoustics: a reverb from the space, sound traced through and round walls
Yesterday
Merge branch 'hackweek_project_outpost' of rust into hackweek_project_outpost
Yesterday
Updated Extraction Hub Recycler Area with Set Dressing
Yesterday
FPV Goggles and FPV Drone - Made the FPV Goggles function as intended; they allow the user wearing them to control RC units as long as the battery isn't empty. Spawns a ComputerStation parented to the player, so the distance to the drone is computed every time. Adjusted a bunch of files that required the player to be mounted in order to use a computerstation, plus many other small changes to allow this to work. *https://files.facepunch.com/mauroavalos/2026/November/13_16-00-SociableDodo.mp4
Yesterday
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Yesterday
Server compile fix
Yesterday
Added a convar for worldmodel outline so you can more easily see which props/entities can be destroyed. Added a manual 'deposit' mechanic to the dump truck to deposit components. Added some dialogue to the scientist NPC to explain progression.
2 Days Ago
Fixed hackweek_panels not compiling without local changes: regenerated the panel types and added the MenuPopup and RustSearchBar members the committed screens use
2 Days Ago
Inventory, hotbar, lootpanels converted to panels
2 Days Ago
Hold F to 'give up' whilst wounded https://files.facepunch.com/jacob/2026/November/13_11_17-56-CloudyIndianabat.mp4 * 'Time Remaining' and 'Recovery Chance' drain speeds up the longer F is held * Stop holding F locks the recovery chance in place and continues the time remaining from where it left off
2 Days Ago
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2 Days Ago
moved recycler and vending machine to an easier spot, show the health UI when breaking items, made the entire truck a loot container to deposit items into, shrunk the truck so its easier to access. Removed puzzlereset, monuments dont reset/respawn loot anymore. Removed all NPCs
2 Days Ago
Put hackweek_project_outpost on Aux3 again
2 Days Ago
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2 Days Ago
Give scout drones a light they see by, a search, and a nuisance's health
2 Days Ago
Have guards take time to notice a raider
2 Days Ago
Removed dead post process volumes from prefabs and scenes and replaced them with RRP volumes
2 Days Ago
Animation preview: show the player body on player anim FBXs with no rig beside them
2 Days Ago
3p_media_poses
2 Days Ago
R.U.S.T Cleanup V0.0001. PvE cleanup gamemode, break down props in monuments, recycle them for junk, load up the truck with junk, earn your freedom. Use the junk to craft better tools to break more props and clean up the entire island.