142,101 Commits over 4,383 Days - 1.35cph!

5 Hours Ago
Clean: dead test code removal Tests: compiles
6 Hours Ago
Skin pass for hide poncho
6 Hours Ago
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
Today
Merge from workbench_upgrades
Today
Export the test list before running the tests from the pipeline
Today
merge from main
Today
Merge from main
Today
Parachute backpack skinning pass
Today
merge from itemslist_search_improvements
Today
Improved search in item list, typing 'wood' will show the wood item first
Today
exported 3p boat sterring anim and added to player animation controller
Today
merge from itemslist_scaling_fix
Today
Improved item list category button text scaling
Today
Update: conversion to StableObjectArray - step 1, AntiHack unit tests Tests: ran antihack unit and perf tests
Today
merge from itemslist_scaling_fix
Today
Industrial Large Furnace - created icon, added it to the icon generator manifest. Added the furnace to the StorageAdaptorAllowCollisionGroup
Today
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
Today
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
Today
Merge from whatusesthis_fast_path
Today
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
Today
Merge from broken_glass_col_fix
Today
Merge from CrateToolsFX
Today
Merge from lumberjackHoodie_Industrial
Today
Merge from nighttimeduration
Today
Merge from crypt_window_collision_fix
Today
Merge from grenade_input_refactor2
Today
Compile fix
Today
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
Today
In theory synced everything up
Better pressed colour!
Added hover over colour changes to the fake inventory slots
Fix draggins vs clicking detection on existing sell orders
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
Add styling when dragging sell orders
Today
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
Today
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Today
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Today
▍ ▆█▇▊▆▉▄ ▆▌▊▅▍ ▄▄▋▌▆▄▊ ▊▅ ▊▊▆▇▊▆▅ █▇▇▍ ▉▆▋▆▆ ▄▉▌ ▌▍▌▋█▊▌
Today
▇ ▍▋▅▅▇▄▉▄ █▍▇▆▉▇ ▅█▉▍▆▉▍ ▉▇▅▋▌ ▊▌▊▍
Today
Add angle error phrase for when the mortar isn't placed on flatground
Today
Update mortar icon
Today
Update icon generator manifest
Today
▇ ▋▍▆▇▌▆▉ ▉▄▍▆▉ █▉▊▋ ▅▌▊▄ ▍▌▍ ▋▅▇▅▋█ █▄▍█▉▉▄ ▌▆▋▄█▄▆▅ ▄▍▌ ▉▇▇▄▌ ▌▇▇
Today
merge from mortar_prototype
Today
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Today
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Today
▊ ▇█▅▅▉▄▄ ▍▅▆▇▄▌▄▉ ▊▄▋▋▇ ▊▍▅▆ ▍ ▄▄▇█▊▋▍▇▋▇ ▍█▇▌ ▆▄▆▊█▊