224,742 Commits over 3,714 Days - 2.52cph!

Yesterday
Removed world model mags, we're not doing it like this
Yesterday
MP5 magazine seperated bodygroups of a full and empty version
Yesterday
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
Yesterday
Compile errors
Yesterday
MP5 separate magazine models
Yesterday
merge from main - RC
Yesterday
Fixed MLRS screen map stencil sometimes clipping into the players legs.
Yesterday
Add basic pan and zoom
Yesterday
Delete GameManager (has been replaced by Game for ages now)
Yesterday
merge from favorites_fixes_2
Yesterday
merge from electricity_power_fixes/2/doorcontroller fixes
Yesterday
merge from fix_highwall_guide_clipping_movement
Yesterday
merge from helk_qol_01
Yesterday
merge from /helk_qol_01/barricade_snapping
Yesterday
Snapping relaxing
Yesterday
fixed barricade starting rot
Yesterday
Can attach while already attached (detaches old attached object) Add very basic recoil to weapons
Yesterday
inital pass on barricade snapping
Yesterday
Path invalid errors patched
Yesterday
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
Yesterday
Removed some code that was shit, when attaching something, raise attach dot threshold
Yesterday
Null check in RPC_DoPair
Yesterday
Fixed vendor test scene
Yesterday
Toast instead of chat message when attempting to pair a door you aren't authed on
Yesterday
merge from main
Yesterday
unhinged changes not going to main
Yesterday
Cleanup, documented all classes and properties
Yesterday
Can dry fire a weapon, detach mag with B button of held hand Weapons are a bit more weighty
Yesterday
Merged wire-culling into wiretool_fixes2
Yesterday
Fixed colored wires reverted to default color when clearing one of their segments
Yesterday
Cleaned up and refactored wiretool color pie menu
Yesterday
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
Yesterday
Update arctic suit prefab
Yesterday
Changed semantic slots, added UV debug mode
Yesterday
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
Yesterday
Updated wind frequencies Fixed transmission problem
Yesterday
subtracting 96120 Workshop Normal Map Fix
Yesterday
blunderbus viewmodel set up
Yesterday
holographic sight worldmodel
Yesterday
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
Yesterday
Merge main
Yesterday
When 'Power In' gets powered, if 'Close' is powered as well, close the door
Yesterday
Fixed speedtree shader bsdf settings
Yesterday
Fix polygon mesh texture offset not serializing
Yesterday
Fixed off alignment
Yesterday
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
Yesterday
Ensure cargoships docking path for harbor 2 is properly centered
Yesterday
Update gridtool library
Yesterday
Adding texture vis tools
Yesterday
PhysicsWorld no longer needs these horrible events