147,400 Commits over 4,444 Days - 1.38cph!

2 Years Ago
merge from fix_demolish_radial_menu_order
2 Years Ago
Added art for prisoner hood overlay
2 Years Ago
Merge from map_perf_improvements2
2 Years Ago
Fixed NRE when reopening a map with clustered vending machines
2 Years Ago
Update RTC description and subtitle
2 Years Ago
reduced small rubbish skip AO map size, set lid colliders to convex
2 Years Ago
Player can now be looted while surrendering
2 Years Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
2 Years Ago
Revert lootpanel.bbq prefab
2 Years Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
2 Years Ago
Updated store page headers to webm/vp8 clips
2 Years Ago
Merge main -> Bikes
2 Years Ago
Merge from main
2 Years Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
2 Years Ago
Unsaved meta files
2 Years Ago
Merge from main -> analytics_server_profiling
2 Years Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
2 Years Ago
Don't show the duplicate bone name message if they're both triggers
2 Years Ago
Manifest
2 Years Ago
Merge main -> Bikes
2 Years Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
2 Years Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
2 Years Ago
Full manifest rebuild
2 Years Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
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2 Years Ago
Removed the IgnoreCollision, let fireballs collide with each other again
2 Years Ago
Subtract 97289. Didn't fix it 100%
2 Years Ago
merge from optimize_sam_site
2 Years Ago
subtracting heli_global_bridge_client_fix - client compile
2 Years Ago
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2 Years Ago
merge from sleeping_death_info_safezone
2 Years Ago
merge from heli_global_bridge_client_fix
2 Years Ago
merge from quickmove_genetics
2 Years Ago
merge from map_perf_improvements2
2 Years Ago
merge from promote_leader_update
2 Years Ago
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2 Years Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
2 Years Ago
Compile fix
2 Years Ago
merge from favorites_cached
2 Years Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
2 Years Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
2 Years Ago
Build phrases
2 Years Ago
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2 Years Ago
Server+client compile fix
2 Years Ago
merge from nexus