147,412 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Meta changes
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Merge from PlayerRigUpdate/2022_merge
2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
2 Years Ago
Fix compile error
2 Years Ago
Added more cine light variants; red,green, blue, etc
2 Years Ago
Fixed intensity of cinelight_spot_white
2 Years Ago
Merge from media_projects
2 Years Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
2 Years Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
2 Years Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
2 Years Ago
Merge from main
2 Years Ago
Layout, hide stats button
2 Years Ago
Added warning to death screen
2 Years Ago
Merge from main
2 Years Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
2 Years Ago
Proper reference to global network group
2 Years Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
2 Years Ago
Merge from hide_health_aim
2 Years Ago
Possible build fix
2 Years Ago
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values Updated Small Rubbish Skip Folder Locations Updated Small Rubbish Collider Locations to be in the correct position
2 Years Ago
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2 Years Ago
merge from ship_patrol_path_vis
2 Years Ago
merge from mission_disabled_ui_fix
2 Years Ago
merge from hide_health_aim
2 Years Ago
merge from crane_attachment_flyhack_fix
2 Years Ago
manifest rebuild
2 Years Ago
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2 Years Ago
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2 Years Ago
Updated Small Rubbish Skip Materials and Textures
2 Years Ago
Updated tiger assets - lods and materials
2 Years Ago
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2 Years Ago
Merged main into wiretool_fixes2
2 Years Ago
Can build vphysics now No 64bit builds though, not shipping actual builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Create Build-GameProjectsPhysics.bat Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes
2 Years Ago
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2 Years Ago
setting up blunderbus 3rd person in unity
2 Years Ago
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2 Years Ago
setting up blunderbus 3rd person in unity
2 Years Ago
Add benchmark script
2 Years Ago
master house backup
2 Years Ago
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2 Years Ago
Hack to ensure damage effect comes up
2 Years Ago
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2 Years Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
2 Years Ago
Strip roman candle client gameobjects from server
2 Years Ago
Merge main
2 Years Ago
Merge main - fix conflicts
2 Years Ago
Merge main - fixed conflicts