200,673 Commits over 4,171 Days - 2.00cph!
- BehaviourChain makes sure that all created Behaviour instances hold a reference to the BehaviourChainData
- HarvestResource Action populates BCD with a list of succesfully harvested items
- HarvestResource should make sure harvesting timers don't continue to tick if End is called early
- Organised Actions folder a bit
fixed the shadows on the muzzleflashes for all the guns.
Added stability.queuewarmup convar
Clear stability queue when launching with queuewarmup disabled
-yesterday's features... today!
Stability warmup queue processing tweak
No need to recheck self after updating the cached stability value (tiny optimization)
Don't try to send network updates while loading
- DunGen flows are now selected by the mission scriptable object definition
- Reorganized flow/archetypes folders
Don't open connection until after collider batching, stability init and save cache creation are done
New character concept, Jace Logan. Added connection lines to Cathedral mock-up.
- Reduced branched factory length to 6 from 7
- Removed the what's new welcome screen in town.
- Starting weapon hack fix for town weapon positions
-renamed variable to be clearer
-fixed starting time of the year not being randomized as implied in World's Initialize
-same as before, but now for reals.
Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
-units get ever so slightly warmer when moving around
Improved lob / smash gameplay
Vertex normal toggle on TerrainBlendExtension
Resized updates box
Removed analytics when in editor
Fixed player reference change.
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
new walk/run animations for all weapon holdtypes
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adjusted the LOD distances for a bunch of items / animals
- Fixed broken BiomeSettingsEditor
- Refactored Zone+Biome handling to support variable length seasons, much cleaner code
- Renamed Season type stored in BiomeSettings to SeasonParameters, Create() provides a runtime Season instance
- Removed some unused weather variables in World+Weather
- Biome tweaks and ZoneEdtior season display