200,680 Commits over 4,171 Days - 2.00cph!
Can now add an offset for each shot to pair up pass position with hit position
- Basic enemy roaming when not aware of player
Stability warmup messages formatting
Fixed clipping on bone knife throw
Lots are now distributed much better.
Stability warmup performance test
- Fixed a height bug with EntityWander
- EntityWander now rejects any target positions that aren't in it's Entity's parent room
- Entity wander now wanders more frequently :)
Savegame loading status message formatting
Stability check always attempts at least 10 times before timing out
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Addons can have dependancies, compile in dependancy order
- Temp fix for cam background
added new temple_cookie textures
Sky Dome cloud setting tweak.
added new temple_light_cookie images
new train track pieces
military tunnel prefab scene progress
footstep splash effect fix (animals and players)
-seasons are now assets (seasonsettings)
-zones have biomes, which have min-max temperatures, and seasons
-seasons define day/night temperature, in respect to season's min/max with an animation curve
-units' Temperature BaseValue constantly lerps towards ambient temperature
FOR FUCK SAKE tile prefab, putting doorway at 0 in Y
Added sad event music for very sad times
Subtracting ambience2 (asset warmup perf test)
Subtracting ambience2 (asset warmup perf test)
FOR FUCK SAKE factory prefab for doorway position/ added room component on asteroid tile
Level Select/Main Menu base textures.
Added template facial rig to art database
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
WIP berry gathering via Goals
small, medium, large fly swarms effects.
Load all ambient sounds in background, see if that works
ProjectVersion.txt (we're still on p2)
fixed missing wood world model
removed 5m buffer between tool cupboard placement
+1 lowgrade fuel per craft session