201,214 Commits over 4,171 Days - 2.01cph!
Trigger radius for senses should be a bit smaller now
UnitSettingsEditor NRE fix
- More Behaviour Tree learning
Added generic unit collection settings,
Fixed TakeFromDispenser not allocating state array on enable
Package mission can be won
cleans up now
Crafting queue cleanup
Double click craft
Touched 2800 meta files for no good reason
Actions : TakeFromDispenser waits for callback instead of ending, when it should
Fixed shitty view management bugs
first pass sneaking anims
Effects component removes all active effects in PreDestroy
Unit.Items.OnPickedUpItemCallback now properly tests picked up items against existing unfufilled Desires
Feedback, analytics, fixed massive onvalidate bug
VisualFX FollowUnitHead positioning mode ignores rotation
Fixed entity view creation not properly zero-ing assets
Fixed issues with projectile VisualFX
set up aim throwing for mace
fixed broken building views and added missing interaction positions to mud hut 01
changing 4300 files on a hunch
Switched missions to use correct icons
- Backing up before I try and figure out how to use multiple BTs
Allow up to 3 star layers in g_sky
env_skypaint now has option to change number of star layers
env_skypaint positions star textures based on RealTime instead of CurTime
Automated Windows Build #367
Automated Linux DS Build #367
Added templates for some buildings.
Added boost meter
Updated missions to broadcast player list
Stopped time going negative and kept mission panel on screen until mission started
Updated some more spawnicons
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
Automated Windows Build #368
Automated Linux DS Build #368
Hud Notice system
Added notice for level up, item available with non placeholder sounds
Automated Windows Build #369
Automated Linux DS Build #369