201,669 Commits over 4,171 Days - 2.01cph!
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
InfluenceGrid.Reset actually works now
Unit collections parented to container in zone
Visual FX cached in a container transform
Added ScreenShake camera effect
Numerous other tidying of object parentage
Moved Machine VFX and VicinityEffect setup to init, not constructors
Shitty building placement FX
Increased timeout minites to 20
Fixed AI debugger not working
Arid biome colors.
Added a headache to myself.
Disabled terrain shader uvmix/far-splats unless pvt is enabled
Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
Scene/prefab save because TOD scattering had a bad sky ref
New tribe create UI WIP
Human prefab updates
Fixed human damage overlay not working
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
- Added SmokeEffect slot to PlayerShip
- pickup panels are now a bit smaller
Tribe creation UI functionality and cleanup
Fixed some issues with the Unit.Wearables API
Added WhiteCat toolkit
FOR FUCK SAKE player prefab added smoke
!A smokes prefab
- Reduced collection/UI range of pickups
Fixed tooltip title being truncated
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
Unity 5.4.0f3, parallel building again
uncommented stuff + merge
FOR FUCK SAKE file cleaning
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
Apparently I made changes...
Projectile AH improvements
Network++
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
FOR FUCK SAKE more file cleanup
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
Server can broadcast mission termination
UnitPortaitManager profiler hooks
Added ammo type to combat log
Fixed CameraParticleFX.Enable being called every frame by WorldManager+Weather
Fixed a bug in WorldManager.ChangeWeather that cause it to return early and not change audio or invoke weather events
I may not have checked this in....
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility