202,350 Commits over 4,171 Days - 2.02cph!
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fix for particles enabling automatically when entering visible range
protocol++
Don't allow items to be stacked on items that have been marked as invalid
spawnpoints setup for barrels, crates yields balance - harbors
changing layer to World on harbor crane
truck and trailers placement polish
Fixed instancing in unity std override shaders
Adjusted a jumping puzzle barge to cooperate with water
Added new LOD for shipping containers
more lenient water exit jumping
Deferred mesh decal optimizations; down to nearly zero overhead
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made animals rotate on one axis to match terrain normal better
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
Added "YOUR TURN" text that's visible during... your turn
ParticleSystemCull / ParticleSystemLOD fixes
players start naked because yeah
FOR FUCK SAKE tweak material and lighting
FOR FUCK SAKE shaderforge 1.32
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix
Scene2Prefab
Portacabin cull
Fixed NRE in DeferredMeshDecal, when selecting prefab in project
equipment can replace corresponding slot's body mesh material, rather than the whole model
Don't create gibs over 500m away