202,350 Commits over 4,171 Days - 2.02cph!
added distance culling to bed/pookie/rock
updated navmesh components to 5.6b3 versions
FOR FUCK SAKE camera with effect
FOR FUCK SAKE color test for unit
!A amplify occlusion / source psd
FOR FUCK SAKE cleaning folder
Fixed Rust.Data.csproj not handling directories with spaces
Fixed plugin code (profiler related) and rebuilt dlls
Cherry picked
18108 from prerelease
Fix burlap phys impact voice limiting (RUST-1497)
Tighter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Removed screenspace shadows
Snow piles on tree bases cull
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Log warning when entity switches to null network group
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
Fixed ak, lr300 viewmodels casting shadows
Added color and detailST as instanced properties (rock instancing)
Fixed crane rotation and moved flatbeds
Portacabin colider fixes / glass can be now shot through
FOR FUCK SAKE color tweak
Disabled MSAA in quality=5 for now
Removed ConstructionRenderer (memory, perf)
Quote filename when opening renderinfo
FOR FUCK SAKE custom build path
editor settings tweaked to reduce sprite packing
added SE shadows
post tweaks
reduced clear weather cloud brightness
Updated static industrial door collider dimensions
Scene2Prefab (static industrial door collider update)
remade human model avatars
fixed bad portrait camera settings
updated rock entity & lods