202,316 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
8 Years Ago
Double armoured door research scrap cost is now the same as single
8 Years Ago
adding missing prefab
8 Years Ago
unit UI panel test
8 Years Ago
DSE.DebugConditionResult tweaks
8 Years Ago
unit panels now react to change of selected unit right panel is now always hovered unit, left panel selected unit
8 Years Ago
Fixed object motion blur ignoring transparent cutouts
8 Years Ago
Season TemperatureOverDay curve is normalized in editor
8 Years Ago
Fixed a label
8 Years Ago
flaoting text anim tweak
8 Years Ago
Tweaked human temperature tolerance. Body temperature will now tick much slower.
8 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
8 Years Ago
Biome seasonal data sorts weather types by weight
8 Years Ago
Scene stuff
8 Years Ago
wip new unit card ui code
8 Years Ago
Fixed season temperature curve not saving, adjusted curves
8 Years Ago
clothes have much better insulation stats now renamed tutu to tunic
8 Years Ago
added a small punch scale to selected unit panel
8 Years Ago
added category headers to unit info panel inspector hooked up health bars (not coded yet) swapped unit panel health and damage fill names around
8 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
8 Years Ago
menu music latest
8 Years Ago
Scene work. Scene cleanup. Driftwood yield makes more sense.
8 Years Ago
Min and Max Temperature are now driven by the weather wrapper in each season.
8 Years Ago
Fixed default interaction on berry bushes
8 Years Ago
Autoturret now researchable
8 Years Ago
Simple Handmade Sight researchable
8 Years Ago
protocol++
8 Years Ago
new unit panel health bar UI now works
8 Years Ago
Fixed usable unit tile highlights not showing
8 Years Ago
ignoring held items in filtering also ignores worn items now
8 Years Ago
unit panels listen for game end event, hide on trigger
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
Various UI stuff
8 Years Ago
Save
8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
Biome editor weather listing improvements; add/delete buttons etc
8 Years Ago
Missed a bit
8 Years Ago
best module logs now show in the AI debugger again
8 Years Ago
* Implemented DTree:Clear() * Added DTree_Node:Clear() * Added DPropertySheet:OnActiveTabChanged( old, new ) * Better error checking for DPropertySheet
8 Years Ago
Load game widget bits
8 Years Ago
fix for squad editor unit hover panel
8 Years Ago
searched items show lock icon 'new' notification has own alpha group LR300/M92 uncraftable pickaxe research cost reduced research table cost drastically reduced (oops)
8 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set
8 Years Ago
Fixed tier3 workbench materials
8 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
8 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
8 Years Ago
Merge from main
8 Years Ago
ammo fix
8 Years Ago
Module scores now reflect the score of everything contained within the module and also display the base score.