202,316 Commits over 4,171 Days - 2.02cph!
Subtracting BoneFollower removal again because fuck me
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
Double armoured door research scrap cost is now the same as single
DSE.DebugConditionResult tweaks
unit panels now react to change of selected unit
right panel is now always hovered unit, left panel selected unit
Fixed object motion blur ignoring transparent cutouts
Season TemperatureOverDay curve is normalized in editor
Tweaked human temperature tolerance.
Body temperature will now tick much slower.
Fixed checksum being unset when world cache is disabled (editor)
Biome seasonal data sorts weather types by weight
wip new unit card ui code
Fixed season temperature curve not saving, adjusted curves
clothes have much better insulation stats now
renamed tutu to tunic
added a small punch scale to selected unit panel
added category headers to unit info panel inspector
hooked up health bars (not coded yet)
swapped unit panel health and damage fill names around
Ice lake topology map fixes / fixed positions on clutter floating above the ground
Scene work.
Scene cleanup.
Driftwood yield makes more sense.
Min and Max Temperature are now driven by the weather wrapper in each season.
Fixed default interaction on berry bushes
Autoturret now researchable
Simple Handmade Sight researchable
new unit panel health bar UI now works
Fixed usable unit tile highlights not showing
ignoring held items in filtering also ignores worn items now
unit panels listen for game end event, hide on trigger
Can send optional entity ID with Signage.ReceiveTexture (mods)
Servers can call the sv console command on clients (mods)
Biome editor weather listing improvements; add/delete buttons etc
best module logs now show in the AI debugger again
* Implemented DTree:Clear()
* Added DTree_Node:Clear()
* Added DPropertySheet:OnActiveTabChanged( old, new )
* Better error checking for DPropertySheet
fix for squad editor unit hover panel
searched items show lock icon
'new' notification has own alpha group
LR300/M92 uncraftable
pickaxe research cost reduced
research table cost drastically reduced (oops)
Changed world-model player self-shadows to stop casting on viewmodels
Added custom shadow casting to core shader set
Fixed tier3 workbench materials
green crates spawn workbench tier items slightly more often
metal shopfront much cheaper + default bp
vending machine much cheaper + default bp
protocol++
tshirt/longsleeve tshirt cheaper and no longer require sewing kit
rocket rarity set to 3 instead of 2
crossbow default blueprint, require WB1
eoka default blueprint
handmade shell default blueprint
Module scores now reflect the score of everything contained within the module and also display the base score.